hello. just installed Houdini Apprentice and try to make some simulations. and have some problems.
my model is a bottle which contains also cork, tap and label.
1. How is possible to “stick” all parts together? I tried some variations and also combine, but every time my parts are run out from the body. Any idea?
2. When I imported fbx objects and turn them to rigid bodies they didn't fall down in some reason. What's wrong?
3. How is possible to save geometry of animation frame? I tried with liquid simulation and saved liquid's mesh but can't do the same for an object which falls in liquid.
Thank you.
newbie questions
2579 6 0- glmr
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- sepu
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depending of what you want you can use the @active attr or use constraints to get all the pieces together then in DOPs you call to break those constraints or make the @active = 1 in a frame that you want. There is different ways to control you RBD in H.
but you better start off looking at the master classes, so you understand how thing work
https://vimeo.com/56916407 [vimeo.com]
https://vimeo.com/80840429 [vimeo.com]
but you better start off looking at the master classes, so you understand how thing work
https://vimeo.com/56916407 [vimeo.com]
https://vimeo.com/80840429 [vimeo.com]
- glmr
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- 15 posts
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- sepu
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- 434 posts
- Joined: Feb. 2012
- Online
- glmr
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- goldfarb
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without seeing your hip file it's hard to know what's wrong, but a quick guess is that the collision geometry isn't good enough…to check, go into DOPs and select each of the objects and then on the Bullet Data tab turn on Show Guide Geometry - you'll want to adjust this until the blue guide geometry properly matched your bottle (be sure to turn guide geometry off when you're done)
- glmr
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