Houdini 16, booleans and polybevel
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- SreckoM
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- Alexey Vanzhula
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- Alexey Vanzhula
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- Alexey Vanzhula
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- Alexey Vanzhula
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- madrenderman
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- Alexey Vanzhula
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- madrenderman
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- Alexey Vanzhula
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madrenderman
Didn't know It creates multiple pieces … That's why It can create quads easily.
It's a modeling concept closer to nurbs where you have all separated pieces but perfectly tangent, not practical but can be useful.
Will you let the option to create separate meshes in your product?
In the next upload I will add option for that. Also I'll upload video with using of other two outputs of Fusion node. One for intersection curve and second for the cut shape, that can be used for advanced trimming, like quick creation of car windows
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- madrenderman
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- Alexey Vanzhula
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- madrenderman
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- Alexey Vanzhula
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- Alexey Vanzhula
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- Alexey Vanzhula
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- Alexey Vanzhula
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