I did look at this video
https://www.youtube.com/watch?v=0yssikB4l2s [www.youtube.com]
That seems to be one of the rare retopo videos for houdini retopo.
I have fiew questions.
1. How to make polygon points snap exactly in to midle?
2. Example i retopo front face partly and now also working on neck and back of the head.
What i end up having is retopoed front face and when i look my modle from front i see also dots from retopoed parts that i have done in other side of mesh.
That causes chaotic mess as then when i try to connect front face polygons they some times snap to polygons that nare way other side of the mesh. Is there a option so depending on what angle i look at mesh i see on that side polygon Vertexes and not other side polygon Vertexes.
Please help with retopo in Houdini 16
2509 3 2- ISUther
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- Enivob
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Checkout InstantMeshes. It is a free external retopo tool.
Export your mesh from Houdini, Quadify it inside of InstantMeshes and export it out.
Reimport into Houdini.
https://www.youtube.com/watch?v=m6YKmSql1-o [www.youtube.com]
Export your mesh from Houdini, Quadify it inside of InstantMeshes and export it out.
Reimport into Houdini.
https://www.youtube.com/watch?v=m6YKmSql1-o [www.youtube.com]
Edited by Enivob - May 23, 2017 19:45:38
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- anon_user_89151269
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ISUther
1. How to make polygon points snap exactly in to midle?
In the middle of what? Can you attach an image with a printscreen and a sketch on top to understand what you expect?
ISUther
2. Example i retopo front face partly and now also working on neck and back of the head.
What i end up having is retopoed front face and when i look my modle from front i see also dots from retopoed parts that i have done in other side of mesh.
That causes chaotic mess as then when i try to connect front face polygons they some times snap to polygons that nare way other side of the mesh. Is there a option so depending on what angle i look at mesh i see on that side polygon Vertexes and not other side polygon Vertexes.
Can you attach a file (.hip plus .obj used as the template) to investigate what went wrong?
- friedasparagus
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