I'm trying to create procedural rock generator and during tests with creating normal map from hipoly version to lowpoly I hit a wall.
Gernerator creates UVs for lowpoly version:
Added baketexture node in Out Networks, and after setting UV Object1 to lowres version of generator, and HighRes Object1 to hires I got (black/white image without any details for all output formats, tangent-pace notmal, displacement, occlusion, cavity, etc):
I tried also use scaled up version of lowpoly geometry to use as UV Cage Obejct1 with exactly same result.
What am I doing wrong? I could use xnormal after exporting both geometries to obj files but as Houdini allows that approach it could be nice to have this all-in-one place, generator will be used to create different variants of rocks as game assets.
Baketexture from hipoly to lowpoly renders only white/black image without details
2860 3 1- Tomasz Kolaj
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- Tomasz Kolaj
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- mark
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http://www.sidefx.com/docs/houdini/props/mantra [www.sidefx.com]
It's the first property if you search for “Baking Properties”. We'll see about updating the Mantra User Guide.
It's the first property if you search for “Baking Properties”. We'll see about updating the Mantra User Guide.
- jsmack
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