Timeshift in Chops?

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Hi

I am looking for a way to replicate the functionality of the Timeshift-sop in CHOPS.
In other words, I want to be able to retime incoming animation data. ‘Warp’ and ‘Shift’ don't seem to do it. Or maybe I am overlooking something.

Does anyone know how to tackle this?

Thanx

Michiel
Edited by mackerBaehr - Nov. 27, 2017 06:30:43
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Fetch your data into chops then apply your shift with the shift node. Then export to where you desire.
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The “Shift”, as far as I can see, does not do the same as “Timeshift”.
Hence me stating that already in my question.
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No it doesn't, but your were asking about shifting animation ‘data’.

If you want what the sop timeshift does, why not just use that?

Maybe clarify with more details and perhaps a hip file as to what you really want to do.
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There's no equivalent of the ‘timeshift’ in chops, as in a directly animatable time/frame parameter. If your retime is constant, the stretch chop is the most efficient. If doing a non-linear retime, the Warp chop can effectively do what the time shift does. You provide a time or speed channel, and it outputs the retimed values.
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see attached…

Attachments:
chops_timewarp.hipnc (199.9 KB)

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i remember seen a vimeo tutorial of a guy using chops to create a time warp matrix style, but i couldnt find it.
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Yes…within chops and the nodes available like the shift node to name one…you can accomplish many of the same end results as you can using the Time Shift/Time Warp nodes in SOPs.

It all just depends on what it is your trying to acomplish which determines what you actually end up doing in chops.
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anon_user_40689665
see attached...

This is very helpful.
Thanks
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