need info on generating geometry with particles...
7581 8 2- Screwtape
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I'm a beginner in Houdini, and am taking my first class on it right now. My newest assignment is to do a short animation using houdini's particle system. A lot of people are doing fire, water, smoke, and that sort of thing. I wanted to try to experiment with the geometry creating abilities with particles that houdini is supposed to have. Anyway, does anyone know of any good tutorials or some information on the subject? My current idea for my project is to have something like a tree or some vines spring up from the ground, growing and twisting and stuff.
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The idea is to couple the Add SOP's ability to build primitive curves based on skipping points and that same skip value is used to birth the same number of points per frame.
I believe the Wispy Smoke tutorial doesn't do the best job explaining this critical relationship. As far as I am concerned, the only reason such a tutorial would exist would be to explain this critical relationship.
Once the two (Add SOP skip points in group and the Source POP impulse birth rate) are synced up with a channel reference, you can follow the Add with a Skin and there you go. Now whatever you do to your particles, the result will be a skinned surface.
I believe the Wispy Smoke tutorial doesn't do the best job explaining this critical relationship. As far as I am concerned, the only reason such a tutorial would exist would be to explain this critical relationship.
Once the two (Add SOP skip points in group and the Source POP impulse birth rate) are synced up with a channel reference, you can follow the Add with a Skin and there you go. Now whatever you do to your particles, the result will be a skinned surface.
There's at least one school like the old school!
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