I'm trying to create the look of about 15 grooves being cut in metal like in the attached image. So far I've tried two different methods and both seem much too heavy for the amount of grooves I need. I've tried using volumes with a vdbcombine set to subtract. It seems promising but the converted polygon mesh gets very jagged near the curved edge and I need that to be pretty clean. Communicating precision is key. Not sure what can be done to improve the mesh quality.
I've also tried displacing points with an attribute transfer. It works, but my starting mesh is going to have to be massive. Either method seems like it's going to take tremendous amounts of cache data just to get to the point where I can render. Maybe, for this effect that's just the reality, but I'm wondering if anyone has thoughts on making this more efficient? R&D file is attached. Thanks for any thoughts on this.
Brian
Metal Cutting
1827 4 1- btownsend1984
- Member
- 12 posts
- Joined: Dec. 2016
- Offline
- CYTE
- Member
- 679 posts
- Joined: Feb. 2017
- Offline
- matthias_k
- Member
- 483 posts
- Joined: Dec. 2006
- Offline
render booleans:
https://www.sidefx.com/forum/topic/31575/ [www.sidefx.com]
combined with a ramp displacement like here:
https://www.sidefx.com/forum/topic/51508/ [www.sidefx.com]
:-?
https://www.sidefx.com/forum/topic/31575/ [www.sidefx.com]
combined with a ramp displacement like here:
https://www.sidefx.com/forum/topic/51508/ [www.sidefx.com]
:-?
English is not my native language, sorry in advance for any misunderstanding :-)
- btownsend1984
- Member
- 12 posts
- Joined: Dec. 2016
- Offline
- matthias_k
- Member
- 483 posts
- Joined: Dec. 2006
- Offline
-
- Quick Links