VEX copy point

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When adding points in VEX using addpoint() is there a smart way to copy all the attributes from an existing point?

In my case I need to insert a point on a curve, and I'd like to avoid having explicitly set which attributes to copy.
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It's done automatically.

However, you will have to set the values of those attributes yourself, otherwise the default values will be set to 0.
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I was hoping for a build-in way to automate that, f.ex. when adding points to DOP geo which tends to have a long list of attributes.

Otherwise, for my case I found a way around using the polycut SOP, it preserves the attribute values.
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int addpoint(int geohandle, int point_number)
Creates a copy of a point, including attributes and group membership.
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Yes that works if you reference a point number.

However, if one wants to create a new unique point with a vector instead of an existing point number;

The attributes are set to 0.
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I'm assuming you are inserting points inbetwen other points, so you can't just clone a point, in that case you can easily interpolate all attributes from those points using Attrib Interpolate SOP afterwards, you just need either primnum + primuv coords, or pointarray + weightarray
Edited by tamte - Feb. 16, 2018 17:52:10
Tomas Slancik
FX Supervisor
Method Studios, NY
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