A quick video of me playing with a cube and the awesome boolean tools. You will see some bad artifacts at around 1:23 but it does not affect the end product.
Things I learned (RFE's to come) while doing multiple sessions like this…
- Cube or box should have a built in bevel slider. - The new alignment tools are great but needs some workflow tweaks - Wish we had a better looking viewport. Even Quality lighting with shadows settings looks bleh. - Radial menus is a life saver. - Booleans could use a better interactive workflow.
I like the final results, looks great for some types of media output although modelling with boolean to me is a cheap shortcut to clean quality edge flow modelling, ngons and thin strip polys always end up everywhere, especially after triangulation.
Would like to see a triangulated or quad mesh wireframe out of curiosity.
Having tried many ways to get good results from Houdini boolean seems to be the way for now but as I said ngons and poor topology just dont sit well in my modellers heart….had some luck with vdb for a few shapes but still mainly comes out a mesh mess.
It's really great seeing people start to model with Houdini but I fear it still has a very long way to go to compete in today's market place in that department.
One more. This time organic modeling. What can I say about this. Workflow is slow and tedious. No proper way to work with symmetry, and editing of points in space is cumbersome. I will submit more RFE's I guess.