Hard Surface modeling test

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A quick video of me playing with a cube and the awesome boolean tools. You will see some bad artifacts at around 1:23
but it does not affect the end product.

Things I learned (RFE's to come) while doing multiple sessions like this…

- Cube or box should have a built in bevel slider.
- The new alignment tools are great but needs some workflow tweaks
- Wish we had a better looking viewport. Even Quality lighting with shadows settings looks bleh.
- Radial menus is a life saver.
- Booleans could use a better interactive workflow.

Werner Ziemerink
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www.luma.co.za
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One more…

Werner Ziemerink
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Nice work. How long did it take? How does the network look?
What about exact numeric point positioning? Across multiple objects?
Are you rendering on a laptop, by any chance?
Edited by OneBigTree - Dec. 16, 2018 21:08:17
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It took one evening of playing around…no plan.

I did not need exact numeric point positioning on this one, sins it was just me playing around with the tools.

Nope, this was on my desktop.
Werner Ziemerink
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I like the final results, looks great for some types of media output although modelling with boolean to me is a cheap shortcut to clean quality edge flow modelling, ngons and thin strip polys always end up everywhere, especially after triangulation.

Would like to see a triangulated or quad mesh wireframe out of curiosity.

Having tried many ways to get good results from Houdini boolean seems to be the way for now but as I said ngons and poor topology just dont sit well in my modellers heart….had some luck with vdb for a few shapes but still mainly comes out a mesh mess.

It's really great seeing people start to model with Houdini but I fear it still has a very long way to go to compete in today's market place in that department.

I second your RFEs!
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Here is another video after I made some radial menu and preset changes. Just playing around, so no final usable model, but you get the workflow idea.
This exercise is good to work out new RFE's

Werner Ziemerink
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One more. This time organic modeling.
What can I say about this. Workflow is slow and tedious. No proper way to work with symmetry, and editing of points in space is cumbersome. I will submit more RFE's I guess.

Werner Ziemerink
Head of 3D
www.luma.co.za
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