How to get the Gamedev Simple Baker to work?

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Hello,
I’m having trouble getting the simple baker to work. After getting only empty textures (black for the color textures, <128,128,255> for the normal map) in my scene I tested it with the absolute most basic scene you could imagine:
  • Loading “Pighead”(which has UVs) and using it as the second input
  • Polyreduce it to 25% and using it as the first input for the
But I still have the same results. (I have the same results with the “GameDev Games Baker” btw.)
It’s really quite similar to the setup here: GAMES TOOLS | SIMPLE BAKER [www.sidefx.com]
Does anyone have a clue what are common mistakes that could cause such a problem?
I’m using Houdini 17.5.258 and GameDevTools 1.163
Edited by Raschko - May 31, 2019 15:37:52

Attachments:
GameDevSimpleBaker.png (33.7 KB)

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I did the same simple test too; the sop expects a principled shader assigned using the materialpath prim attribute.

Easiest way to do this is with a gamedev quickmaterial, and assign the texture from the pig. There's still some issues I'm sorting out, but I'm now getting the diffuse map exported.

Attachments:
baker_mat_assign.PNG (24.3 KB)
maps_baker.hip (451.4 KB)

http://www.tokeru.com/cgwiki [www.tokeru.com]
https://www.patreon.com/mattestela [www.patreon.com]
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It would be nice if all the test geos were updated with modern shaders. It would make using them in more rendering/baking tests less of a hassle.
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Thank you Mestela for taking your time to check this, that was indeed the problem.
I haven’t thought about the material at all, because I was mainly interested in baking the normal map. But makes sense, I guess.
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