Will we be able to select&edit multiple points in Curve node in Houdini 18?

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This is the most function I missed in Houdini and it's been talked about for so many years. I've sent a ref but without any further reply. It's not efficient nor procedural for us to add another edit node to edit multiple points at a time. So please update the Curve node in Houdini 18. (It will be better if we can visualize the Nurbs handle in Curve node just like all the other software but I guess it's too much for SESI)
Edited by EricSheng - Oct. 12, 2019 23:17:19
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dont count on it, the previews of H18 have the same old curve tool.
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goat
dont count on it, the previews of H18 have the same old curve tool.
This is really bad news.
Hope H19 release…
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zengchen01
goat
dont count on it, the previews of H18 have the same old curve tool.
This is really bad news.
Hope H19 release…
It's been beyond a decade since I saw some guys ask for it in 2007, I guess SESI will never improve the Curve tool in Houdini, they're only focused on impressive new tools, sad.
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Aldus Freehand, circa 1993, was an upgrade on the CurveSop IIRC
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The curve tool is just the worst It’s a really commonly used node too so it’s strange that it’s been left in such a bad state.
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peteski
The curve tool is just the worst It’s a really commonly used node too so it’s strange that it’s been left in such a bad state.
The Curve tool is too bad to make the Curve based hda bad, too. I'm really afraid to make hda that require a Curve input, but it's quite common in game dev .
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The irony is that the SideFx's head of rnd, IIRC, master's was on curves…. perhaps their is some PTSD in revisiting them
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I hate Houdini's curve system.
Masoud Saadatmand (MSDVFX)
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The curve tool should be removed since it's redundant with the add sop
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Perhaps SideFX Labs (Game Tools) could solve this issue, they did so many useful enhancements/tools.
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xilofoton
Perhaps SideFX Labs (Game Tools) could solve this issue, they did so many useful enhancements/tools.
No, they won't. they only make HDAs with native nodes in it. But better Curve SOP should write in C++.
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We will never get a 21th century worthy Curve tool, missing this so much. Glad they enhanced the polybevel though.
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EricSheng
No, they won't. they only make HDAs with native nodes in it. But better Curve SOP should write in C++.
you could write perfectly capable curve tool HDA using Viewport Python States nowadays, so wouldn't rule anything out
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tamte
EricSheng
No, they won't. they only make HDAs with native nodes in it. But better Curve SOP should write in C++.
you could write perfectly capable curve tool HDA using Viewport Python States nowadays, so wouldn't rule anything out

Yeah, just make it. why wait for the devs?
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Palipala
We will never get a 21th century worthy Curve tool, missing this so much. Glad they enhanced the polybevel though.
Houdini becomes more and more powerful while we still suffer drawing curves in it
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Houdini 17.5 has everything to create a super curve tool
Edited by Alexey Vanzhula - Nov. 7, 2019 01:40:07
https://vimeo.com/user43923185 [vimeo.com]
https://gumroad.com/alexeyvanzhula [gumroad.com]
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vux
Houdini 17.5 has everything to create a super curve tool
A decent curve workflow should be native to the application considering how often curves are required to do things.
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SideFX, thank you for the python state feature!

In my toolset, it was used, for example, for interactive points extrusion (available in upcoming release) or brush style move tool. The next goal is an effective curve tool based on python states.
Edited by Alexey Vanzhula - Nov. 9, 2019 05:40:20
https://vimeo.com/user43923185 [vimeo.com]
https://gumroad.com/alexeyvanzhula [gumroad.com]
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vux
The next goal is an effective curve tool based on python states.


free tool?
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