Retime camera with retime sop
2917 3 1-
- scorpes
- Member
- 23 posts
- Joined: Nov. 2006
- Offline
Hi, is there any way to retime a camera (or an alembic with camera) with the retime node? I would like to link the retime of a simulation cache to retime a camera move for bullet time effects. I can extract the transform point from a camera and connect that to a retime, and link it to a new camera with a null. This kinda works, but I don't know how to extract camera rotations. Any ideas?
-
- jsmack
- Member
- 6668 posts
- Joined: Sept. 2011
- Offline
You shouldn't have to use SOPs. The CHOP context is made for this and even has a retime node. The object and fetch nodes can be used to get the transforms and zoom animation respectively. Chops can then export the modified channels to a new camera, or the original camera if it doesn't have any parents. You can technically use the original camera even if it has parents, but in that case constraints need to be used rather than chop exports, which is a slightly different code path that replaces the object's transform completely.
-
- scorpes
- Member
- 23 posts
- Joined: Nov. 2006
- Offline
-
- jsmack
- Member
- 6668 posts
- Joined: Sept. 2011
- Offline
-
- Quick Links