I've been searching high and low for advice on how to polybevel edges successfully for boolean cuts. The objects I'm using are fairly organic (no flat surfaces). Here's an example before beveling:
I'm exporting the abseams from the boolean node and using them my polybevel. Because of the fairly dense topology of the resulting objects, for me to make a visible bevel I have to turn off detect collisions and allow edges to slide without being stopped.
But when I do that, I get badly intersecting polygons. Which I suppose should be an expected result.
For example, here's the front cut of the same model after being beveled:
I took a few steps back and tried a boolean between a flattened tube and a tube oriented perpendicular to it.
Yet as soon as I start beveling the seams between objects, everything blows up again and I get intersecting polys.
Here's the network view.
When I use a dissolve to remove inner curves on the non-cutter object it gives me okay results but it ruins the topology for that object.
Before I go to the laborious process of just retopologizing the boolean so I can get nice bevels, am I missing something? The boolean tool is pretty awesome. It's just frustrating not to be able to use the results for beveling.
Thanks,
Ted
P.S. here's the simple file with the two tubes.