I'm running a bunch of transforms on points and want to then output them to several objects but need to rename them to prefix them with the appropriate object object:channelin order for the export to work. I don't see how I can rename the channels in a data driven way either already inside chops or on import.
Rename CHOP does not help because it's not a single object to rename to but multiple objects names. I did not see chrename() when I checked VEX functions, that might be the approach I was looking for initially. Maybe it works in a newer version (I'm in 18.5.351) since I just tested it by prefixing with "box:" before the transform channel name and did not work but... there's a __name__ attribute there when MMB the wrangle... I'll test it further, thanks for the pointer!
I ended up using the Geometry CHOP parameter, "Point Name Attribute" which uses a string attribute to prefix the channel names instead of suffixing them with enumeration (tx0, tx1, etc..)