[DEADLINE CHANGED] Day 24 Animation | KineFX | Full Body IK

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DEADLINE CHANGED: Since the SideFX website was down again last night because of a power issue, the deadline for Day 24 has been moved to Midnight March 25th EDT.

Now it is time for some full body IK! Have fun with it!


Paul's Video
Edited by rmagee - March 25, 2022 09:22:11
Robert Magee
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Mardini Day 24: Full body IK

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Day 24

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day24

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Full body IK

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day24 full body IK

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Dancing snake for day 24

Edited by thimer - March 24, 2022 19:08:25

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Day 24 - some kind of sin() based dance move.. this one was very rushed.

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Day 24 - Running through time

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Day24 - Full Body IK

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Day24:FullbodyIK

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Presenting the Houdini CNC 1.0. Carving flippy in only 3h, 24m, 22s!



I’m glad that the website is back! Finally, I managed some robotic packed geo KineFX stuff. KineFX + CHOPs ties the scene to a single slider. Originally built around the pighead, but I was pleasantly surprised after swapping in flippy at the top of the network. Camera work was a bit rushed near the end of the night, but I hope you enjoy!

I couldn’t have done this a month ago. Mardini 22 has been tough, and I’ve found myself stuck in catch up mode, but hoping to finish a few of these last few days strong.

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Our panicked tree is back - this time he is worried about missing out on a passing sun beam.

It's remarkable how simple the final graph ends up looking. I'll probably stick with the tree and see if I can get IK chains working on all branches automatically too.

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