Karma (XPU) camera projection
565 5 1- ronald_a
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- jsmack
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- ronald_a
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- jsmack
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ronald_a
For example why does it only work if the material is parented under the "World" primitive?
yeah, it's kind of annoying that the hierarchy is restricted this way due to some USD reasons. The material, camera, and target need to be able to find the coordsys, and they can't find it if they don't share a common ancestor. USD is 'rootless' so without creating a true root, for example the 'world' primitive, the prims won't share a common ancestor.
Edited by jsmack - March 20, 2024 22:57:39
- tamte
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- robp_sidefx
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jsmack
The material, camera, and target need to be able to find the coordsys, and they can't find it if they don't share a common ancestor
The camera doesn't need to live in the same hierarchy. As for the rest of that, we're looking into a possible implementation issue in Karma. For *now*, yes, the coordsys binding should be applied on a parent prim common to the geometry & material.
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