Houdini's procedural node-based workflow lets you rapidly build games populated with environments, props and real-time FX
The pressure to build bigger worlds populated by highly detailed content is reaching a boiling point. Studios must meet deadlines and contain costs while staying focused on great gameplay. Going procedural with Houdini offers a smarter way to create quality games with the team you have while maintaining creative control throughout the process.
Tag game assets with custom attributes and blind data using Houdini’s procedural workflow. Pre-visualize game levels using OpenGL then export a point cloud to reconstruct with in-game instances. Create custom level building tools using Houdini Digital Assets and Houdini Engine.
Work faster with Houdini and its procedural approach to creating geometry. Whether you are building castles or populating a landscape, rapidly generate multiple iterations and LODs, and deliver game-friendly artwork to your games. Work with complete control using Houdini’s flexible node-based workflow.
Bring feature film quality FX to your game with Houdini’s particle and dynamics tools. Houdini is ideal for prototyping these in-game experiences using particles, fractured rigid body dynamics and even fluids and cloth. Export to vertex caches, sprites, vectors, flow maps, and any other type of data your engine supports.
Houdini and Houdini Engine bring a procedural node-based approach to creating content. Build networks that define a recipe that can be applied over and over, then wrap them up to create custom smart assets. Share these assets with colleagues who can load them directly into game editors such as Unity or Unreal Engine® or even custom game editors using the Houdini Engine API.
With Houdini’s rich history in feature film VFX, it is the perfect tool for pre-rendered cinematics and game trailers that make an impact on your audience. Houdini’s lighting tools and Mantra renderer provide a high-quality and efficient look development pipeline.