Game Development

Game developers face a growing demand to build huge immersive worlds populated with vast amounts of content. In order for studios to achieve great gameplay while meeting deadlines and containing costs, a procedural approach using Houdini offers a smarter way to create quality games.

GAMES REEL

UNREAL LIVESTREAM


Image courtesy of MACHINE GAMES

REALTIME FX

Bring feature film quality FX into your game with Houdini’s award-winning particle and dynamics tools. Houdini is ideal for prototyping in-game experiences using particles, fractured rigid body dynamics, fluids and more. Export to vertex caches, sprites, vectors, and flow maps to create optimized FX for your game engine.



MAFIA 3

Hangar 13

ENVIRONMENTS

Houdini makes it easy to create large scale environments using an art directable procedural workflow. Rapidly iterate throughout a project’s lifecycle to bring your environments to life.

FAR CRY 5

GHOST RECON WILDLANDS

ARY AND SECRET OF SEASONS

Image courtesy of Alex Draccot

TERRAINS

Procedural terrain generation in Houdini uses heightfields to quickly layer shapes, add noise and run erosion simulations. Using a workflow similar to compositing, you can quickly achieve realistic terrains for use in your game engine.



TERRAIN TOOLS

Alex Dracott

PROCEDURAL MODELING

Whether you are building procedural content from scratch - or processing hi-res meshes from a sculpted or photogrammetry model - Houdini is a great tool for quickly delivering game-friendly artwork.

BELIEVABILITY IN PROCEDURAL MODELING
Anastasia Opara

PROCEDURAL ROCK FORMATION
Saber Jlassi

HERDING ROCKS
Mike Lyndon


GAME DEVELOPMENT TOOLS

The Game Development Toolset is a collection of over 50 shelf tools and assets designed to speed up game workflows in Houdini. Developed by expert Technical Artists at SideFX, these tools range from managing LOD creation and texture baking to generating vertex animation textures for a wide range of FX.

MESH TILER
Take a collection of meshes distributed on a planar surface, and make sure the meshes are configured in a tileable layout.

TEXTURE SHEETS
This node helps with the generation of Flipbooks/Texture Sheets. Including the generation of normals.

VERTEX ANIMATION
Export simulation data to texture files. This allows for effective vertex shader playback of your high resolution simulation.

SIMPLE BAKER
A Wrapper for the Games Baker at the SOP level. Takes a low mesh and a high mesh as the 2 inputs.

OSM IMPORTER
This node efficiently loads the Open Street Map files with tagged attributes on the buildings and streets.

IMPOSTER TEXTURES
The impostor tool creates texture sheets to fake 3D objects in your game engine.

MORE TOOLS

Image courtesy of Axis

CINEMATICS

With Houdini’s rich history in feature film effects, it is the perfect tool for impactful cinematics and game trailers. Along with Houdini’s deep VFX feature set, powerful lighting tools and the Mantra renderer provide a high-quality and efficient look development pipeline.



AXIS

HOUDINI CORE

Procedural Modeling
Environments
UVs
Poly Reduce
Texture Baking
Terrain
Compositing

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HOUDINI FX

All of HOUDINI CORE +
Pyro FX
Fluids
Rigid Bodies
Particles
Sand & Snow
Hair, Fur & Crowds

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HOUDINI ENGINE

Plugins for:

UE4
Unity
Autodesk Maya
Autodesk 3DS Max | Coming 2018
Custom API

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HOUDINI INDIE

All the features of Houdini FX

$269 USD | Annual

Limited Commercial [<$100K USD]
Renderings limited to 4K x 4K

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SELECTED CUSTOMERS & PARTNERS

LEARN HOUDINI

Learn how to use Houdini’s node-based workflow to create optimized game art using tutorials created by industry professionals and by instructors at SideFX.

START HERE