How fill polycap with polygons

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I just filled a big hole in a polygon face but when I subdivided, faceted and tried other options I still couldn't fill the poly-hole-cap with triangulated polygons that are relatively like the polygons surrounding the hole-cap… see photo below
Thanks!!

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Black hole.jpg (226.6 KB)

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you can try ClothRefine SOP
but since it is using triangulate2D you can use it only for planar shapes
so look at the file for example workflow
maybe it can be done easier, but it should work

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poly_patch.hipnc (56.7 KB)

Tomas Slancik
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you could also try a combination of subdivide and poly reduce
Michael Goldfarb | www.odforce.net
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Other things to try….

1. Before you fill the hole, use a divide sop with remove shared edges on to extract the hole as a polygon then feed that into a skin sop, output polys from that, triangulate with another divide sop and merge the result back into the original and fuse. Make sure and check the primitive normals are facing the right way.

2. Use what you have already and smooth the polygons that are in the area of the hole.

3. Use an isooffset sop to rebuild the entire shape.
The trick is finding just the right hammer for every screw
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Select an edge of the hole and do a PolyCap. That will fill the hole.
then do what Simon said (sort of):
Select the face.
Hit Loft from the shelf or tab-type skin and hit enter on the second prompt for v curves.
You'll get a mix of quads and triangles filling the face.
Follow up with a fuse to consolidate the edges as skin won't do that for you.
Divide bricker to triangulate if you want.

Attachments:
skin_a_face.jpg (194.7 KB)

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