Solaris Karma: GI is very weak
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- olivierth
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Hi!
I'm lighting my terrain with a very strong sun light (no dome light for testing). I cranked the exposure at 4 and I can barely see the GI in the dark area.
If I try the same thing in Maya/Arnold, the GI is way more visible.
Any clue why? Is it only because of the color remapping (i'm using the defaults). Or is it that Karma doesn't calculate the GI correctly?
I'm lighting my terrain with a very strong sun light (no dome light for testing). I cranked the exposure at 4 and I can barely see the GI in the dark area.
If I try the same thing in Maya/Arnold, the GI is way more visible.
Any clue why? Is it only because of the color remapping (i'm using the defaults). Or is it that Karma doesn't calculate the GI correctly?
Edited by olivierth - 2026年5月18日 15:06:57
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- robp_sidefx
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- olivierth
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- 1216 posts
- Joined: 4月 2017
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Sorry, I was a bit busy.
I wanted to create a simpler scene to upload and I noticed that I get a very similar result for both Houdini/Karma and Maya/Arnold when I set both View Transform to RAW. This shows me that the colormanagement must be the problem.
Here are my default setting when I open a new Houdini 20.0.671:
sRGB - Display
Un-tone-mapped
Is this right?
I wanted to create a simpler scene to upload and I noticed that I get a very similar result for both Houdini/Karma and Maya/Arnold when I set both View Transform to RAW. This shows me that the colormanagement must be the problem.
Here are my default setting when I open a new Houdini 20.0.671:
sRGB - Display
Un-tone-mapped
Is this right?
Edited by olivierth - 2026年5月24日 12:04:50
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- robp_sidefx
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