CROWDS
Built for VFX, animation, and game cinematics, Houdini’s crowd system is a complete solution for instancing, simulation, and behavior. This can all be found inside a procedural, artist-friendly workflow.
Geometry Level
Crowds
Crowds can now be set up at the geometry [SOP] level using a suite of new tools. The Crowds MotionPath tools allows you quickly make changes to the motion path or the animation of a small number of agents without the need to re-simulate the entire crowd.
CROWDS IN PRODUCTION
Bacon X | Commercial Projects
Bacon X is a VFX studio based in Copenhagen that specializes in commercial work, but has also worked on HBO shows and Scandinavian films. They recently created a commercial for Etsy, using Houdini to simulate crowds, cloth, and smoke effects. They also crafted a Martian landscape and sandstorm for the client BKW. Despite challenges, they successfully utilized new tools, resulting in projects they're proud of and clients love.
Crowd Nodes
Here some of the nodes to look out for when working with Crowds in Houdini. These nodes let you add agents then set up their behaviour. These nodes can work at the Geometry level or the Dynamics level.
Geometry [SOPS]
Dynamics [DOPS]
LEARNING RESOURCES
Check out a growing collection of lessons focused on Crowds in Houdini.
Crowds Learning PathCROWDS ARE AVAILABLE IN:
Houdini CORE* | Houdini FX | Houdini Indie | Houdini Education | Houdini Apprentice
* ONLY SOP LEVEL SIMULATION TOOLS