Hi guys!
I have 1 object, a ball with spikes around it. How do I apply a different material on the spikes? Say I want the ball to be wood and the spikes to be metal? and there are too many spikes to select individually and everything is one full geometry.
How do I work my way through this?
Does bounding box work in this case?
Thank you,
Tanner
Material on different part of Object
3995 7 0- Tanner Chow
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- carlo_c
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carlo_c
You can make a group for the ball and a group for the spikes, then assign different materials to each group.
It's hard to say how you'd select all the spikes though without seeing an image, did you create the ball and spikes in Houdini or import it from another application?
It's not spikes, just using spikes as an example.
The object is a whole. It's modeled in Houdini, it's a VDB converted polygon.
Edited by - Feb. 13, 2015 02:43:57
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