Node based alternative to takes

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I'm new to Houdini so apologies if this query is based on wrong assumptions and lack of knowledge!

I want to be able to add a node(or nodes) downstream of either a ROP or a SOP or SUBNETWORK where I can speficy overrides of particular properties/attributes.

For example, if I have a ROP and I want to create a few variations that inherit all the properties of this ROP but have certain attributes overridden; eg object or light inclusions, sampling, etc. I would want to add a null (or nulls) after the parent node and then add interface items to override the attributes of items up the node-graph.

Am I right in saying that the Houdini way of doing this would be to use Takes?

I just noticed that there is the “Copy as reference” action which would pretty much achieve what I am asking, in which case, I guess the question is : what are people's thoughts on “best practice” when it comes to creating variations “in shot” of assets that are shared over multiple shots in a readable and robust way. I'm sure the approach depends on many things such as whether the node is a ROP, SOP, or subnet/primitive.

Thanks in advance for your thoughts!
Cheers
Patrick

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creating variations “in shot” of assets that are shared over multiple shots

can you give an example of what you're trying to do - that will make a difference…
Michael Goldfarb | www.odforce.net
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yep to vary stuff per render set the parameters you want to change per take, create a ROP per take, set their ‘render with take’ parameters, select them all & hit render.
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Taking the ROP for example I would write some simple python for a shelf tool , that way you can define settings ie low res and hi res mantra rops and roll that shelf tool out to everyone on a show

Rob
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I use takes all the time and they work great, but depending on what you want to do the wedgeRop can work well

http://www.sidefx.com/docs/houdini/nodes/out/wedge [sidefx.com]
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