I'm new to Houdini so apologies if this query is based on wrong assumptions and lack of knowledge!
I want to be able to add a node(or nodes) downstream of either a ROP or a SOP or SUBNETWORK where I can speficy overrides of particular properties/attributes.
For example, if I have a ROP and I want to create a few variations that inherit all the properties of this ROP but have certain attributes overridden; eg object or light inclusions, sampling, etc. I would want to add a null (or nulls) after the parent node and then add interface items to override the attributes of items up the node-graph.
Am I right in saying that the Houdini way of doing this would be to use Takes?
I just noticed that there is the “Copy as reference” action which would pretty much achieve what I am asking, in which case, I guess the question is : what are people's thoughts on “best practice” when it comes to creating variations “in shot” of assets that are shared over multiple shots in a readable and robust way. I'm sure the approach depends on many things such as whether the node is a ROP, SOP, or subnet/primitive.
Thanks in advance for your thoughts!
Cheers
Patrick
Node based alternative to takes
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I use takes all the time and they work great, but depending on what you want to do the wedgeRop can work well
http://www.sidefx.com/docs/houdini/nodes/out/wedge [sidefx.com]
http://www.sidefx.com/docs/houdini/nodes/out/wedge [sidefx.com]
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