Day 21 | Worlds: Urban

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futuristic city based off of this this piece [www.artstation.com]

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cityscape1.png (977.0 KB)

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my film noir approach to the topic urban. Used the worldbuilding tools from the labs. just unbelievable. especially the osm nodes and this crazy boxcutter blowed my mind.

cheers
Fred

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houly_2020_21_urban_v2_cam5.jpg (1.1 MB)

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Day21 Urban
This is a procedural building.

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Urban_static.jpg (366.9 KB)

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Playing around with some abstraction today.

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july21_urban_001.jpg (241.6 KB)

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Hi all here is my interpretation for Urban, the full sequence isnt rendered yet(the vimeo will be updated tomorrow) hope you enjoy!

https://vimeo.com/440528955 [vimeo.com]
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Hi! My artwork!
My post in IG! [www.instagram.com]WIP!
Edited by komakinex - July 22, 2020 08:10:33

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21Urban.png (555.3 KB)

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Here's my submission for Urban. When looking up references my favourite image was of a twisted skyscraper so I kept one in haha. I tried my hand at procedural modeling for this challenge. Even though they're all different variations of the same box with a boolean for windows I think it came out nice.

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HOULY_URBAN_v01.png (1.1 MB)

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I decided to play with the OSM tools for the first time in many years. They are working much better and fun to use!!
Quick MANTRA render.

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UrbanNY.jpg (1.3 MB)

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Day_21

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Day_21_Urban.mantra1.0001.jpg (207.9 KB)

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apologies for phoning this one in super hard today, only ended up getting about 20 mins to bust this out. thankfully octane still makes it look kinda nice

here's a city ball

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phonedIn.Octane_ROP1.png (9.1 MB)

http://www.christophers.website
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I wanted to make a futuristic urban city. So I decided to do a version of an alleyway in Tokyo which kinda was a dystopian vibe. I hope you like it!

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Day21 Urban.jpg (366.9 KB)

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Not happy with this one. I need to take my time and do this properly.

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city_under_the_stars.png (740.4 KB)

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Day 21 - Urban

I never considered using the streets of Soho as a pattern until now



Edited by TomMinor - July 21, 2020 23:58:55

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out_0001.jpg (1.4 MB)

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Gojira-chan doesn't want to wake anyone up…

City buildings are “guided” (painted image with building heights) randomly scaled and rotated cubes on a Voronoi fracture block and road network. And yes, those are heightfield mountains because I can't leave them alone. I was trying to set up a cool thing that would switch between different styles of building, but couldn't get it to produce something renderable in time…
Edited by hediedscreaming - July 21, 2020 23:55:08

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oofoe-houly-21-urban.png (870.4 KB)

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Program testing can be used to show the presence of bugs, but never to show their absence! -- Dijkstra
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My Houly Urban

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A95DBCFC-EA7E-4A42-9421-6F1083ACC067.png (887.5 KB)

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Day21:
Edited by Bencze - July 21, 2020 23:57:32

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Urban.mov (9.7 MB)
Urban_CB.png (575.3 KB)

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HouBanksy

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21_urban_banksy_v002.jpg (547.7 KB)

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windows
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Used a video file to drive the building animations and roof colors.
Edited by taiva - July 22, 2020 00:08:05
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Almost lost everything during a crash, I opened the file and it was missing nodes and connections, luckily there was a backup. The lights move along the curves from OSM but there isn't time to render a sequence

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Urban.jpeg (842.2 KB)

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