3 years into the Houdini journey I realise I know zero about rigging in Houdini. I knew enough basics in XSI to rig some simple bits, mechanical bits as well as a basic rig in a character. Question is where do I start with Houdini now that KineFX is on the scene? Do I need to learn old style rigging first and then add KineFX to the mix? KineFX isn't yet a total replacement for old style rigging or am I incorrect?
cheers,
Andi.
Where to start with rigging?
1830 7 2- Andi Farhall
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- Valro
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Heads up, I am an absolute beginner with Houdini. I just started trying to understand the basics of rigging in Houdini this week.
Advantages of kinefx skeletons over object-level skeletons are discussed at the beginning of this article: https://www.sidefx.com/docs/houdini/character/kinefx/skeletons.html [www.sidefx.com]
Most helpful and simple tutorial I have found so far is: https://www.youtube.com/watch?v=Sm8Mnk3nQyU&ab_channel=Brundlethwaite [www.youtube.com]
Just a heads up, I am working in Houdini 19 and some SOPs used in the tutorial have changed:
- The Re-Orient Joints SOP doesn't seem to exist any more and has been replaced by Orient Joints : https://www.sidefx.com/docs/houdini/nodes/sop/kinefx--orientjoints.html [www.sidefx.com]
- The Attach Control Geometry SOP node has been replaced by the Attach Joint Geometry SOP node : https://www.sidefx.com/docs/houdini/nodes/sop/kinefx--attachjointgeo.html [www.sidefx.com]
- The Reparent Joints SOP has been renamed Parent Joints : https://www.sidefx.com/docs/houdini/nodes/sop/kinefx--attachjointgeo.html [www.sidefx.com]
Advantages of kinefx skeletons over object-level skeletons are discussed at the beginning of this article: https://www.sidefx.com/docs/houdini/character/kinefx/skeletons.html [www.sidefx.com]
Most helpful and simple tutorial I have found so far is: https://www.youtube.com/watch?v=Sm8Mnk3nQyU&ab_channel=Brundlethwaite [www.youtube.com]
Just a heads up, I am working in Houdini 19 and some SOPs used in the tutorial have changed:
- The Re-Orient Joints SOP doesn't seem to exist any more and has been replaced by Orient Joints : https://www.sidefx.com/docs/houdini/nodes/sop/kinefx--orientjoints.html [www.sidefx.com]
- The Attach Control Geometry SOP node has been replaced by the Attach Joint Geometry SOP node : https://www.sidefx.com/docs/houdini/nodes/sop/kinefx--attachjointgeo.html [www.sidefx.com]
- The Reparent Joints SOP has been renamed Parent Joints : https://www.sidefx.com/docs/houdini/nodes/sop/kinefx--attachjointgeo.html [www.sidefx.com]
- Island
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- raincole
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Island
Have you looked at https://www.sidefx.com/learn/collections/rigging-series/ [www.sidefx.com] ?
It seems to use the old obj level rigging tho. Not KineFx.
- Valro
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- Andi Farhall
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- Johan Boekhoven
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- MakoPolo
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I recommend the newer tutorial that sideFX released that goes in-depth on rigging using KineFX
https://www.sidefx.com/tutorials/kinefx-rigging-fur-dude/ [www.sidefx.com]
https://www.sidefx.com/tutorials/kinefx-rigging-fur-dude/ [www.sidefx.com]
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