How reduce geometry
7330 8 3- fruela
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- pbowmar
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- fruela
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- wolfwood
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- Simon
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Remember if you are doing heavy poly reduction you might need to turn up the Equalize edges option way beyond 1 - the natural limit of the parameter slider - try 10 or even 100.
If you don't you might not even get nicely distributed triangles.
I added this as a user note to the help but it seems to have now been removed, or gone missing….
If you don't you might not even get nicely distributed triangles.
I added this as a user note to the help but it seems to have now been removed, or gone missing….
The trick is finding just the right hammer for every screw
- Siavash Tehrani
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fruela
When I reduce the model I get a triangulated model (something similar to the left sphere). Is it possible to get a reduced polygonal model with a nice layout of polygons in rows and columns like the sphere of the right?
I don't think there is a software in the world that will do that. At least not with many more steps and manual work involved.
- axebeak
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- Antoine Durr
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fruelaGruezi - If you have a grid of polys to begin with, you could try converting the polys to a mesh primitive, then use the unrefine SOP to thin it out, and if need be, convert back to polys at the end.
When I reduce the model I get a triangulated model (something similar to the left sphere). Is it possible to get a reduced polygonal model with a nice layout of polygons in rows and columns like the sphere of the right?
– Antoine
- circusmonkey
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