Removing points, edges, polygons, adding points to edges, slicing like a polysplit, edge loop, creating polygons and closing holes in the form of a simple polybridge variation, retopo like in topobuild, transform along any axes, specific or normal, soft transform and smoothing , and even bevel on dots. And all this with just one tool and one LMB click!!! Ahahaha! No more hotkeys. Just click LMB. The laziest modeling ever, hahahaha. Well, only for calling the brush for smoothing and soft transform Shift + LMB. This is all ! Yes, there are major shortcomings in my opinion, the polysplit does not cut through the edges under the road by default, why? You can improve the polybridge to take into account the edges along the way and add a lot more.
But the interesting fact is the main thing - how much you can squeeze into one LMB click if you want! This is the correct development of design ideas about the right interfaces.
I hope this example will inspire developers to look at tools from a different perspective.
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