Hi,
http://www.3d-coat.com/tutorial/connection-with-other-apps/ [3d-coat.com]
I've posted up a 3D Coat to Houdini tutorial. Works equally on Windows, OSX and Linux, with any version of Houdini.
For those that don't know, 3DC is a very easy to learn but powerful 3D Paint, UV, Retopo and Voxel Sculpting app. I like it because it's good, cheap and runs on all three platforms
Cheers,
Peter B
3D Coat to Houdini tutorial
25816 21 0- pbowmar
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thanks for this, looks like a fun little application to keep an eye on. Especially if they soon start supporting the ptex format.
Cg Supervisor | Effects Supervisor | Expert Technical Artist at Infinity Ward
https://www.linkedin.com/in/peter-claes-10a4854/ [www.linkedin.com]
https://www.linkedin.com/in/peter-claes-10a4854/ [www.linkedin.com]
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Glad to be appreciated
I'm going to do another at some point that updates that one, there are a few things different with loading .ptx in.
But I have to say it's a beautiful workflow, no tedious UV'ing and just paint right there in 3D (or GImp/Photoshop as a projection), see you displacements, spec, everything.
Cheers,
Peter B
I'm going to do another at some point that updates that one, there are a few things different with loading .ptx in.
But I have to say it's a beautiful workflow, no tedious UV'ing and just paint right there in 3D (or GImp/Photoshop as a projection), see you displacements, spec, everything.
Cheers,
Peter B
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pclaes
thanks for this, looks like a fun little application to keep an eye on. Especially if they soon start supporting the ptex format.
I believe they support ptex as of version 3.3
http://www.3d-coat.com/3d-coat-33/ [3d-coat.com]
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I found the reason why 3d-coat PTex dosen't work in houdini. It´s because .obj format. Right now 3d-coat writes it as:
f v1/vt1/vn1 v2/vt2/vn2 v3/vt3/vn3 … (which is correct way but houdini has some problems to understand it when used with Ptex)
if I change it into this:
f v1//vn1 v2//vn2 v3//vn3 … (samples from ptex.us use this way)
It works and I get beatiful Ptextures. It seams that it's more houdini issue than 3d-coat. Hope we can find a solution.
It's not so hard to write a script to change the .obj file but it should not have this kind of issue in the first place. Thanks.
f v1/vt1/vn1 v2/vt2/vn2 v3/vt3/vn3 … (which is correct way but houdini has some problems to understand it when used with Ptex)
if I change it into this:
f v1//vn1 v2//vn2 v3//vn3 … (samples from ptex.us use this way)
It works and I get beatiful Ptextures. It seams that it's more houdini issue than 3d-coat. Hope we can find a solution.
It's not so hard to write a script to change the .obj file but it should not have this kind of issue in the first place. Thanks.
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New link is here:
http://3d-coat.com/tutorial/free-tutorial/connection-with-other-apps/ [3d-coat.com]
however I don't know how accurate it is these days…
http://3d-coat.com/tutorial/free-tutorial/connection-with-other-apps/ [3d-coat.com]
however I don't know how accurate it is these days…
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so 3d coat is a good program to run whit houdini for organic stuff and texturing and sculpt
http://lefhstudio.blogspot.dk/ [lefhstudio.blogspot.dk]
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