Hi,
I am using Condensation from the shelf bar in H 17.5
everything is okay, creating droplets that moving down, BUT
I want most droplets stay in place and some of them like 2 or 3 of droplets moving down and when hit other still droplets unified with them and continue moving down.
Can I make this in this condensation shelf toolbar?
any guide? any advice ?
thank you for your help
Found 40 posts.
Search results Show results as topic list.
Technical Discussion » Condensation
- FarrokhSarram
- 40 posts
- Offline
Technical Discussion » Look At Problem with pivot
- FarrokhSarram
- 40 posts
- Offline
Hi
I have import a simple model , the model has value in x & y coordinate but the pivot is in origin. I did “move pivot to center” in modify shelf and done. I have a camera which I want to look at the model (constraint) .
active the look at in shelf select camera , enter , select the model , enter and then again enter, the problem is here.
instead the camera look at the model , look at the origin?? 0,0,0
I test with simple cube and cylinder and everything is okay
I think when I move pivot to center, the constrain do not look the new placement of pivot, ??? how can I freez (clean) the pivot translate? or the is there other solution?
Thank youu
I have import a simple model , the model has value in x & y coordinate but the pivot is in origin. I did “move pivot to center” in modify shelf and done. I have a camera which I want to look at the model (constraint) .
active the look at in shelf select camera , enter , select the model , enter and then again enter, the problem is here.
instead the camera look at the model , look at the origin?? 0,0,0
I test with simple cube and cylinder and everything is okay
I think when I move pivot to center, the constrain do not look the new placement of pivot, ??? how can I freez (clean) the pivot translate? or the is there other solution?
Thank youu
Technical Discussion » Particle ( popsprite) convert to mesh
- FarrokhSarram
- 40 posts
- Offline
@toadstorm >>>> Thank youu , I test it and yes it works, thank you but it gives me a huge alembic file because I have many
particles ,but i take what I want , Thank you for your help.
@tamte >>> Thank youu, I test this also, and works, Thank you for your help.
particles ,but i take what I want , Thank you for your help.
@tamte >>> Thank youu, I test this also, and works, Thank you for your help.
Technical Discussion » Particle ( popsprite) convert to mesh
- FarrokhSarram
- 40 posts
- Offline
Hi
please help me
I have particle and set the sprite display ( attached image )
I want to know that is it possible to convert this particle sprite display to mesh and export it as alembic cache?
if not what you suggest to do that?
Thank youuuu
please help me
I have particle and set the sprite display ( attached image )
I want to know that is it possible to convert this particle sprite display to mesh and export it as alembic cache?
if not what you suggest to do that?
Thank youuuu
Technical Discussion » Paticle Simulation to 3dsamx
- FarrokhSarram
- 40 posts
- Offline
Hi
I am newbie in houdini.
I have simulated particles that run out from a surface and fade away ( I am learning from Entagma tutorials)
I do not want work with mantra or redshift inside houdini , I want always to take my entire scene to 3dsmax just for rendering.
I try houdini engine for 3dsmax for this particle simulation but no success. what is the best workflow?
I think to get alembic files from houdini to max or fbx is good way but I do not know how.
If anybody can guide me with the best workflow, any link that explained or tutorial,…
thank you
I am newbie in houdini.
I have simulated particles that run out from a surface and fade away ( I am learning from Entagma tutorials)
I do not want work with mantra or redshift inside houdini , I want always to take my entire scene to 3dsmax just for rendering.
I try houdini engine for 3dsmax for this particle simulation but no success. what is the best workflow?
I think to get alembic files from houdini to max or fbx is good way but I do not know how.
If anybody can guide me with the best workflow, any link that explained or tutorial,…
thank you
Technical Discussion » Alembic Particle
- FarrokhSarram
- 40 posts
- Offline
Hi
sorry for my general question
I imported alembic particle. First I want each particle become sphere mesh ,(( try copy node but nothing happen )),
after that export as alembic or obj.
any hint?
Thank youuu
sorry for my general question
I imported alembic particle. First I want each particle become sphere mesh ,(( try copy node but nothing happen )),
after that export as alembic or obj.
any hint?
Thank youuu
Technical Discussion » Cooking...
- FarrokhSarram
- 40 posts
- Offline
Hi
I used dry sand ,first use large particle separation to cook fast and see result. I need middle frame cooked result for
still rendering but with low particle separation. should I cook from frame 1 till my desire frame ? for example frame
50? I try cache but takes too much, I just need for example frame 50 cook result, is there any way? I want to export it
out for 3ds max .
Thank youu
I used dry sand ,first use large particle separation to cook fast and see result. I need middle frame cooked result for
still rendering but with low particle separation. should I cook from frame 1 till my desire frame ? for example frame
50? I try cache but takes too much, I just need for example frame 50 cook result, is there any way? I want to export it
out for 3ds max .
Thank youu
Technical Discussion » Rig - Muscle
- FarrokhSarram
- 40 posts
- Offline
Technical Discussion » Rig - Muscle
- FarrokhSarram
- 40 posts
- Offline
Hi
I am newbie in Houdini rigging and muscle
We have lowres model and highres model,If I don't mistake, we use lowpoly model to check everything and process get
faster and see result easily . After all we targeted highres model for final render But I am confused here that
I used lowres model and do autorig and do paint weight … and setup small animation pose Then I am ready for rendering
so I need Highres model but problem is here the autorig cooked with lowres model,should I recook with highres????!!
Am I doing the true workflow or this is totally wrong?
If somebody tell me the title , name , everything that I can search and find the true workflow.
Thank youuuuu
I am newbie in Houdini rigging and muscle
We have lowres model and highres model,If I don't mistake, we use lowpoly model to check everything and process get
faster and see result easily . After all we targeted highres model for final render But I am confused here that
I used lowres model and do autorig and do paint weight … and setup small animation pose Then I am ready for rendering
so I need Highres model but problem is here the autorig cooked with lowres model,should I recook with highres????!!
Am I doing the true workflow or this is totally wrong?
If somebody tell me the title , name , everything that I can search and find the true workflow.
Thank youuuuu
Houdini Learning Materials » H16 Muscle System
- FarrokhSarram
- 40 posts
- Offline
Technical Discussion » Operator Names
- FarrokhSarram
- 40 posts
- Offline
Technical Discussion » Operator Names
- FarrokhSarram
- 40 posts
- Offline
Hi
In H16 where is “operator names” option?
the picture attached is for H15.5 but this window and option is not in H16? where are they?
In H16 where is “operator names” option?
the picture attached is for H15.5 but this window and option is not in H16? where are they?
Edited by FarrokhSarram - April 24, 2017 12:36:54
Houdini Learning Materials » H16 Muscle System
- FarrokhSarram
- 40 posts
- Offline
Houdini Learning Materials » H16 Muscle System
- FarrokhSarram
- 40 posts
- Offline
Technical Discussion » H16 Muscle System
- FarrokhSarram
- 40 posts
- Offline
I'm using Houdini 16
I've done H16 new Auto Rig >> Generate Rig >> test capture >> everything goes fine But in this level CAN I
start using Muscle system? I am new to Houdini , I can not find H16 muscle system tutorial?? Help is not explain
much of that!!??
I try draw muscle somehow with errors BUT HOW CAN I LINK SKIN MESH WITH MUSCLE? I mean buldging muscle affect
skin mesh to buldge? sorry I am new to Rigging
Thank you
I've done H16 new Auto Rig >> Generate Rig >> test capture >> everything goes fine But in this level CAN I
start using Muscle system? I am new to Houdini , I can not find H16 muscle system tutorial?? Help is not explain
much of that!!??
I try draw muscle somehow with errors BUT HOW CAN I LINK SKIN MESH WITH MUSCLE? I mean buldging muscle affect
skin mesh to buldge? sorry I am new to Rigging
Thank you
Houdini Learning Materials » H16 Muscle System
- FarrokhSarram
- 40 posts
- Offline
Technical Discussion » H16 Autorig
- FarrokhSarram
- 40 posts
- Offline
Thank You @arctor
I did what you said and it fixed, I had same problem with arms and head ctrl. In Network view, parented arms and head
controls to COG and those fixed too, I know there is also stretch option in arms but that not work!!! as it worked with spine!!!!
Thank Youuuu
I did what you said and it fixed, I had same problem with arms and head ctrl. In Network view, parented arms and head
controls to COG and those fixed too, I know there is also stretch option in arms but that not work!!! as it worked with spine!!!!
Thank Youuuu
Technical Discussion » H16 Autorig
- FarrokhSarram
- 40 posts
- Offline
Houdini 16
Hi
I am new to Houdini
I used new Autorig H16. After Generating Rig, done captured weight But
when I select COG-ctrl and move it down , the foot is ok,bending knee is ok but upper part bones stay there and the mesh
stretching???!!
what should I do ? I missed something to do!!!!
Hi
I am new to Houdini
I used new Autorig H16. After Generating Rig, done captured weight But
when I select COG-ctrl and move it down , the foot is ok,bending knee is ok but upper part bones stay there and the mesh
stretching???!!
what should I do ? I missed something to do!!!!
Edited by FarrokhSarram - March 31, 2017 13:02:38
Technical Discussion » Convert .abc to bgeo
- FarrokhSarram
- 40 posts
- Offline
Technical Discussion » Convert .abc to bgeo
- FarrokhSarram
- 40 posts
- Offline
-
- Quick Links