Having trouble rendering this interior.
My first approach test001 was using portal lights but that took a long time to render. Or maybe I just had the settings wrong for that render.
render settings had about 12 portal lights
set to direct lighting with 32 samples
an environment light set to raytrace background
with a few area and spot lights.
2nd approach test002
I killed all the portal lights
have an env light set to raytracke background
just have spot and area lights
then I did a third render test003
and after this one I felt stuck.
tried adding a bounce light with area light and I just didn't get the result I wanted.
rop settings
pixel samples 4 x 4
color limit 5
reflet / refract 5
direct lighting as color
tried adding a GI light and that doesn't seem to help either.
I know overall shaders need work, but just wondering what I'm doing wrong here.
Found 23 posts.
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Work in Progress » rendering an interior
- bluwaveside
- 23 posts
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Houdini Engine for Unreal » How does this compare to using blueprints in UE4
- bluwaveside
- 23 posts
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I see so not so effective unless large and colossal. or at least that is how it is being presented.
A lot of experimentation is going to be needed I suppose. Have to think beyond terrains. Wish I could see a more concrete example for shaders/lights.
A lot of experimentation is going to be needed I suppose. Have to think beyond terrains. Wish I could see a more concrete example for shaders/lights.
Houdini Engine for Unreal » How does this compare to using blueprints in UE4
- bluwaveside
- 23 posts
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Okay so I might need a bit more clarification.
compiled/shipped game would equal finished product right?
so with that the assumption would be that with houdini engine all the adjustments could me made in UE4 editior and then once that is okay; then compile/ship game?
compiled/shipped game would equal finished product right?
so with that the assumption would be that with houdini engine all the adjustments could me made in UE4 editior and then once that is okay; then compile/ship game?
Houdini Engine for Unreal » How does this compare to using blueprints in UE4
- bluwaveside
- 23 posts
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Hi,
Just had a questions or at least wanted some insight.
So lets say you wanted to do a terrain with trees/rock/grass etc. I have seen how to set it up in houdini but how does the process compare to using construction script blueprint in ue4? I haven't spent a whole lot of time on ue4 but just wanted to pose the question.
I'm not asking which is better I just want see some differences between them. I am heavily interested in using the houdini engine.
Just had a questions or at least wanted some insight.
So lets say you wanted to do a terrain with trees/rock/grass etc. I have seen how to set it up in houdini but how does the process compare to using construction script blueprint in ue4? I haven't spent a whole lot of time on ue4 but just wanted to pose the question.
I'm not asking which is better I just want see some differences between them. I am heavily interested in using the houdini engine.
Work in Progress » Rain sim
- bluwaveside
- 23 posts
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Um, not really what I'm getting at.
I did review this. Splashes are split POP's and I have that same thing going on in mine…my issue is the particle fluid surfacer. So the problem could be not enough particles…
thats all I got…like I said I'm gonna have to scrap this cuz obviously not getting anywhere.
oh yea rain is motion blurred…its not streaky rain…if you wanted streaky rain its not happening, I know the technique for that but that is not what I'm aiming for.
so I guess that addresses both sides…I'm too tired to do this.
I did review this. Splashes are split POP's and I have that same thing going on in mine…my issue is the particle fluid surfacer. So the problem could be not enough particles…
thats all I got…like I said I'm gonna have to scrap this cuz obviously not getting anywhere.
oh yea rain is motion blurred…its not streaky rain…if you wanted streaky rain its not happening, I know the technique for that but that is not what I'm aiming for.
so I guess that addresses both sides…I'm too tired to do this.
Work in Progress » Rain sim
- bluwaveside
- 23 posts
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ok thx, guess this is not going the direction at all.
ok I'll just scrap and work on something else.
ok I'll just scrap and work on something else.
Work in Progress » Rain sim
- bluwaveside
- 23 posts
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I'm not really impressed with this.
Rain doesn't exactly splash, looks more like hail.
I was told to add more particles to the simulation for the splashing but that doesn't seem to work.
Also I reviewed the sidefx asset, that is not the look I'm aiming for though I understood a lot from that.
I'm trying to get this to work through particle fluid surfacer.
Rain doesn't exactly splash, looks more like hail.
I was told to add more particles to the simulation for the splashing but that doesn't seem to work.
Also I reviewed the sidefx asset, that is not the look I'm aiming for though I understood a lot from that.
I'm trying to get this to work through particle fluid surfacer.
Houdini Indie and Apprentice » can houdini read footage?
- bluwaveside
- 23 posts
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Okay I did a camera track. Matchmoved in maya, exported to an FBX
imported the fbx into, Everything looks good. Just the image sequence doesn't play in viewport or does not render. Not sure, read some threads on this about using COP file node to read it and I was able to get it into viewport but it won't render so not sure what the hell I'm doing wrong.
Any suggestions.
imported the fbx into, Everything looks good. Just the image sequence doesn't play in viewport or does not render. Not sure, read some threads on this about using COP file node to read it and I was able to get it into viewport but it won't render so not sure what the hell I'm doing wrong.
Any suggestions.
Houdini Indie and Apprentice » ways to do rain splashing
- bluwaveside
- 23 posts
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Still working on this.
This is what I got so far, not getting a ripple like I thought.
Any suggestions?
This is what I got so far, not getting a ripple like I thought.
Any suggestions?
Houdini Indie and Apprentice » ways to do rain splashing
- bluwaveside
- 23 posts
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Was wondering about how to do rain splashing
there are probably about a million and 1 ways to do this but I was just wondering.
I'm working on a rain sim.
When I was thinking about how to do this I figured it would be 2 particle systems, 1 to emit the rain particles.
another to do the splashing
I right now just have 1 popnet that has the rain coming down hitting the grid and bouncing back up and being split off with a little bit of variance but I want to do something better than that.
So what I was just wondering about some suggestions I could take to achieve a splashing effect.
I think I read about instancing?
I read about using metaballs still not clear on how to do this.
I read that surfacing may be an option
and thats all I read up on so any other suggestions would be good.
there are probably about a million and 1 ways to do this but I was just wondering.
I'm working on a rain sim.
When I was thinking about how to do this I figured it would be 2 particle systems, 1 to emit the rain particles.
another to do the splashing
I right now just have 1 popnet that has the rain coming down hitting the grid and bouncing back up and being split off with a little bit of variance but I want to do something better than that.
So what I was just wondering about some suggestions I could take to achieve a splashing effect.
I think I read about instancing?
I read about using metaballs still not clear on how to do this.
I read that surfacing may be an option
and thats all I read up on so any other suggestions would be good.
Houdini Indie and Apprentice » texturing does not work
- bluwaveside
- 23 posts
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Hmm that is odd,
when I tried grouping them they just wouldn't work anyways I will try it again when I get home.
Was still wondering about possibly creating translucency with just the mantra shader but I'm assuming this doesn't work.
when I tried grouping them they just wouldn't work anyways I will try it again when I get home.
Was still wondering about possibly creating translucency with just the mantra shader but I'm assuming this doesn't work.
Houdini Indie and Apprentice » texturing does not work
- bluwaveside
- 23 posts
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I tried selecting primatives and grouping them together with Group SOP and then adding material, but it doesn't work??
Also is it possible to do translucency shader with just mantra shader?
I watched cmivfx tutorial but then found out that doesn't work anymore.
https://www.dropbox.com/s/0ogy9vmp7fjy0f1/still%20life%20file.hipnc [dropbox.com]
Also is it possible to do translucency shader with just mantra shader?
I watched cmivfx tutorial but then found out that doesn't work anymore.
https://www.dropbox.com/s/0ogy9vmp7fjy0f1/still%20life%20file.hipnc [dropbox.com]
Houdini Indie and Apprentice » Applying a displacement map for keyboard
- bluwaveside
- 23 posts
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Okay was wondering how I would pull this off, I watched a few tutorials but was wondering about other methods.
The other way I tried before was to divide and use bricker polygons, but that is not very controllable.
Lastly I can model it from scratch and just use poly split over and over again.
I tried applying a displacement map to a box for the keyboard and that for some reason did not work. Do have to UV map that?
The other way I tried before was to divide and use bricker polygons, but that is not very controllable.
Lastly I can model it from scratch and just use poly split over and over again.
I tried applying a displacement map to a box for the keyboard and that for some reason did not work. Do have to UV map that?
Houdini Indie and Apprentice » ambient occlusion help
- bluwaveside
- 23 posts
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Just needed to make sure I had the proper settings in there for AO pass because when I render this I'm not seeing it, I figured soft contact shadows should be everywhere but they aren't…
I added the light template then gi in the SHOP.
I added the light template then gi in the SHOP.
Houdini Indie and Apprentice » don't understand expression
- bluwaveside
- 23 posts
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well I was trying to have particles orbit in a figure 8 around an object. I got them orbitting just can't figure out the figure 8.
Particles were also so suppose to be killed completely at frame 120…but they don't really die they just slow down.
Another thing I was trying was to convert text to points and displace the points with an object(sphere) I tried using a force then a collision with interaction but that isn't getting me anywhere and I have no idea what expression to use or whether I should just can this idea all together.
Particles were also so suppose to be killed completely at frame 120…but they don't really die they just slow down.
Another thing I was trying was to convert text to points and displace the points with an object(sphere) I tried using a force then a collision with interaction but that isn't getting me anywhere and I have no idea what expression to use or whether I should just can this idea all together.
Houdini Indie and Apprentice » don't understand expression
- bluwaveside
- 23 posts
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ok,
studying expressions and variables.
I have no idea how this works after even after viewing the tutorials.
Is there any simplistic approaches when using variables, becuase I'm not even sure when to use expressions.
studying expressions and variables.
I have no idea how this works after even after viewing the tutorials.
Is there any simplistic approaches when using variables, becuase I'm not even sure when to use expressions.
Houdini Lounge » motion graphics in houdini
- bluwaveside
- 23 posts
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thanks for the suggestions.
I got a lot of learning to do.
I just started expressions…Have absolutely no idea what to use them for.
I got a lot of learning to do.
I just started expressions…Have absolutely no idea what to use them for.
Houdini Lounge » motion graphics in houdini
- bluwaveside
- 23 posts
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I was wondering if it was possible to do motion graphics in houdini.
I was just kinda searching around and wondering if anyone had tried this or done anything with this. I know there is CHOPS but unsure how to get started on those. If there is any info on it I would like to learn and experiment with it.
I know there is C4D but not really trying to get into that right now.
I was just kinda searching around and wondering if anyone had tried this or done anything with this. I know there is CHOPS but unsure how to get started on those. If there is any info on it I would like to learn and experiment with it.
I know there is C4D but not really trying to get into that right now.
Houdini Indie and Apprentice » render layers are black in houdini (solved)
- bluwaveside
- 23 posts
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Old version, kinda frustrating though.
Hard to figure out which passes I need to grab for the basic ones.
Diffuse
spec
AO
shadow/light
effects
depth
Hard to figure out which passes I need to grab for the basic ones.
Diffuse
spec
AO
shadow/light
effects
depth
Houdini Indie and Apprentice » render layers are black in houdini (solved)
- bluwaveside
- 23 posts
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Don't know why,
tried PQ's tut on render passes and mine are all black, not sure wth happened.
tried PQ's tut on render passes and mine are all black, not sure wth happened.
Edited by - Oct. 14, 2012 12:18:56
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