Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
EN Login
SideFX Homepage
  • Products
    • What's New in H21
      • Overview
      • Animation
      • Rigging
      • CFX
      • VFX
      • Lookdev
      • Copernicus
      • Terrain & Modeling
    • Houdini
      • Overview
      • FX Features
      • CORE Features
      • Solaris
      • PDG
    • Houdini Engine
      • Overview
      • Engine Plug-Ins
      • Batch
    • Karma Renderer
      • Overview
      • Compare
    • Compare
    • SideFX Labs
    • Partners
  • Industries
    • Film & TV
    • Game Development
    • Motion Graphics
    • Virtual Reality
    • Synthetic Data for AI/ML
  • Community
    • Forum
    • News Feed
      • Overview
      • Project Profiles
      • Houdini HIVE Events
      • Contests & Jams
    • Gallery
    • Event Calendar
    • User Groups
    • Artist Directory
  • Learn
    • Tutorials
      • Overview
      • My Learning
      • Learning Paths
      • Tutorial Library
    • Content Library
    • Tech Demos
    • Talks & Webinars
    • Education Programs
      • Overview
      • Students
      • Instructors
      • Administrators
      • List of Schools
      • Resources
  • Support
    • Customer Support
    • Licensing
      • Overview
      • Commercial
      • Indie
      • Education
    • Help Desk | FAQ
    • H21 System Requirements
    • Documentation
    • Changelog / Journal
    • Report a Bug/RFE
  • Try | Buy
    • Try
    • Buy
    • Download
    • Contact Info
 
Advanced Search
Forums Search
Found 14517 posts.

Search results Show results as topic list.

Solaris and Karma » In karma my parented object are not following in render

User Avatar
ronSimaPaul12
8 posts
Offline
 March 6, 2023 10:11:46
Hello
I assigned a couple of objects in stage that are paratend to a character that dance
But a couple of them do not animate and stay in the first frame pose
Doesn anyone know why or encounter similar things?
See full post 

Technical Discussion » VSCode Hython: Invalid Interpreter Selected

User Avatar
pixelninja
58 posts
Offline
 March 6, 2023 06:00:42
For some reason I can no longer select hython as my interpreter in VSCode. It's worked fine up until now across both windows and mac and yet today it randomly started throwing an error on mac saying "Invalid Interpreter Selected".

Has anyone else encountered this?

The full output is here for reference:
> /Applications/Houdini/Houdini19.5.534/Frameworks/Houdini.framework/Versions/19.5/Resources/bin/hython -I ~/.vscode/extensions/ms-python.python-2023.4.0/pythonFiles/get_output_via_markers.py ~/.vscode/extensions/ms-python.python-2023.4.0/pythonFiles/interpreterInfo.py
[ERROR 2023-2-6 21:52:13.128]: [Error: Command failed: /Applications/Houdini/Houdini19.5.534/Frameworks/Houdini.framework/Versions/19.5/Resources/bin/hython -I /Users/matt/.vscode/extensions/ms-python.python-2023.4.0/pythonFiles/get_output_via_markers.py /Users/matt/.vscode/extensions/ms-python.python-2023.4.0/pythonFiles/interpreterInfo.py

	at ChildProcess.exithandler (node:child_process:408:12)
	at ChildProcess.emit (node:events:526:28)
	at maybeClose (node:internal/child_process:1092:16)
	at ChildProcess._handle.onexit (node:internal/child_process:302:5)] {
  killed: true,
  code: 143,
  signal: null,
  cmd: '/Applications/Houdini/Houdini19.5.534/Frameworks/Houdini.framework/Versions/19.5/Resources/bin/hython -I /Users/matt/.vscode/extensions/ms-python.python-2023.4.0/pythonFiles/get_output_via_markers.py /Users/matt/.vscode/extensions/ms-python.python-2023.4.0/pythonFiles/interpreterInfo.py'
}
See full post 

Technical Discussion » Automatically recache strokes attribute paint

User Avatar
tsarim
3 posts
Offline
 March 6, 2023 01:20:33
Hi all! Is there a way to tell the attribute paint node to automatically recache strokes if the point count of it’s first input changes?

I have a dozen attribute paint nodes and the point and primitive count changes somewhat frequently and it’s quite a hassle to press the recache strokes button for all of them each time.

Thanks in advance!
Tarkan
See full post 

Technical Discussion » Help with how to set up an RBD sim, influenced by a vortex

User Avatar
IainG
1 posts
Offline
 March 5, 2023 14:02:17
Hi, I've never posted on here before, so sorry if this is a bit of a noob question. I'm trying to recreate an effect that I found online in a commercial. The only idea I've had so far is to create an RBD fractured object and then attribute transfer the Position attrib from a vortex simulation using points. I've done some tests but they don't seem to work very well. I was just wondering if anyone on here has any ideas of how to go about doing this, also if you have any youtube tutorial recommendations or a step-by-step guide that would be insanely useful.

I'll drop a link below so you can get a better idea of what I'm talking about. Also a screenshot of what the effect is.

Link to the vid [electrictheatre.tv]

Thanks!
See full post 

Technical Discussion » Uvs "expand" for side of Poly extrude

User Avatar
Woone
1 posts
Offline
 March 5, 2023 10:36:49
Hey guys !

I was trying to find a solution to reproduce the shell uvs interpolation from 3dsMax in houdini with a poly extrude.
I tried several stuff ( basically checked all the uvs related nodes ), but nothing could get me this kind of result.

Would it be any way to have something similar?

Have a nice day !

Romain
See full post 

Houdini Lounge » Houdini and Textures

User Avatar
Soothsayer
875 posts
Offline
 March 5, 2023 10:27:14
What are people's experiences with Houdini and textures. I've recently done a bit of work with them and it's not great. For example, certain functions can take super long to load textures to points (that was a bug in the past but it seems to be back), and they are often not updated when the files on disk change. Updating them through the render menu usually makes Karma crash or in the case of SOPs sometimes doesn't do anything at all. I have files that cause Houdini ram usage race to infinity until everything locks up. Cache clearing helps sometimes, but not always. Loading anything in cops is superslow.

Any lookdev, or lighters, here who can share experiences and tricks?
Edited by Soothsayer - March 5, 2023 10:30:00
See full post 

Technical Discussion » Labs Flipbook doesn't render any textures of spreading fire

User Avatar
vlad_akihabara
13 posts
Offline
 March 5, 2023 08:23:15
Hey, I have a simple fire-spreading setup.

I want to render it as a flipbook but it renders only a Normal map, neither Final Color, nor MDC etc.

Other Pyro setups render fine but I need a spreading fire as well.

Thank you!
See full post 

Work in Progress » Launchripts alacritty Linux desktop/shell

User Avatar
NicTanghe
237 posts
Offline
 March 5, 2023 07:06:38
Hello I had some problems setting up a desktop file for houdini.

here are My laucnhscripts ects.

DESKTOP:

[Desktop Entry]
Version=1.1
Name=Houdini 19.5
GenericName=Houdini 19.5
Categories=X-Houdini;Graphics;3D Graphics
Exec="/home/*****/dev/scripts/l_houdini_1.sh" %F
Icon=/opt/hfs19.5/houdini_logo.png
Type=Application
Terminal=false
Encoding=UTF-8


l_houdini_1 :

alacritty --hold -e /home/nanghe/dev/scripts/l_houdini_2.sh $1

l_houdini_2:

#!/bin/zsh
cd /opt/hfs19.5
source ./houdini_setup



export PATH="$PATH:*"
export OCIO='/home/nanghe/CGI/color/OpenColorIO-Configs/aces_1.2/config.ocio'
export __EGL_VENDOR_LIBRARY_FILENAMES=/usr/share/glvnd/egl_vendor.d/50_mesa.json
export HSITE="/home/nanghe/CGI/HSITE"
export QTWEBENGINE_CHROMIUM_FLAGS="--single-process" houdini

if [ -z "$1" ]
then
      houdini
else
      hvieuw $1
fi

exec zsh


sudo ln -s ~/dev/scripts/l_houdini_shell.sh /usr/bin/houdini
to laucnh from shell with houdini

l_houdini_shell:

#!/bin/zsh
initdir=$(pwd)
cd /opt/hfs19.5
source ./houdini_setup
cd $initdir

if [ -z "$1" ]
then
      houdini
else
      hvieuw $1
fi
Edited by NicTanghe - March 5, 2023 07:08:42
See full post 

Technical Discussion » Solaris Husk is slower than Hydra rendering with Arnold

User Avatar
AhmedHindy
144 posts
Offline
 March 4, 2023 07:49:45
not sure if Arnold issue or Houdini but rendering in viewport with rendersettings from stage is much faster than rendering with Husk to disk.

things I tried:
- made viewport resolution same rendersettings res
- render everything with a single process (worse)
- double checked the viewport is reading the rendersettings from stage
- tried flipbooking but it wasnt updating the vdb sequence from disk and I was getting the same frame of the smoke for the whole flipbook duration.
See full post 

Technical Discussion » RBD Sim via Niagara Plugin to Unreal orient issue

User Avatar
chf
186 posts
Offline
 March 3, 2023 12:04:10
Hello!

I am struggling to get my rbd sim to have the correct orientation in Unreal 5.1.1

The orientation seems wrong. I am using the niagara ROP and plugin to get the point data to Unreal.
It seems one axis is wrong or something because they almost behave like they should but have a weird wobble.

I recreated the issue inside Houdini with a copy to points sop where it has the same issue.

Attached the hiplc file.

Any tip would be awesome!

Thanks in advance!
See full post 

Houdini Lounge » Seamlessly stitch two HeightFields

User Avatar
Defonten
12 posts
Offline
 March 3, 2023 06:10:22
Hey magicians, how would you seamlessly stitch two different heightfields using Vex (or VOPs)? Any ideas would be hugely welcomed!


I marked areas that need to have perfectly matching relief accordigly:
Edited by Defonten - March 3, 2023 11:24:01
See full post 

Technical Discussion » Hair and fur painting bug

User Avatar
AdvLong
3 posts
Offline
 March 3, 2023 01:48:41
I've only been learning this software for one week.
Using Linux. Houdini 19.534
I reopen my file to begin editing fur, and grooming.
I can only use the draw tool. Just an arrow comes up.
I cant get back to the brush, I click on the paint node. If I press the enter key. Code window comes up.
I can only grow hair by using the draw tool.
I attempted to resize the brush, but it maintains a large circumference no matter what.
See full post 

Houdini for Realtime » File management at Houdini engine sync

User Avatar
gallerykim
36 posts
Offline
 March 2, 2023 22:16:21
I created an HDA in Houdini, put it into Unreal, and then used Engine Sync to fix the problem. When I turned off Engine Sync, all my work in Houdini was lost.

Should I keep the original file open, open a new Houdini, sync it, work on it, and copy the nodes back to the original?

When I turn off engine sync, it doesn't even turn off properly. There are many situations where I have to force quit Unreal or Houdini.
See full post 

Technical Discussion » Blast Node won't evaluate ad hoc Group driven by channel

User Avatar
Knockbox
7 posts
Offline
 March 2, 2023 18:50:17
I'm trying to get Blast to recognize a primitive group driven by a channel, e.g.

@bldgID==ch('soloBldgID')

where the channel is either a custom integer channel created in the Blast node itself , OR a reference to data from a different node, eg

@bldgID==point("../REF_ptnum/","ptnum",0)

where REF_ptnum is just a null nested within a For Each Pt loop running on some scattered points.

If I type in an explicit value, Blast responds as expected, but channels don't seem to evaluate, returning just 0.

Am I doing something wrong, or is there some limitation of the Blast node? Delete node is giving me same results.

Ultimately I'm trying to Copy to Points a variety of objects (read from a sequence of bgeo's) without having to separate out a bunch of objects manually into a Switch. Hope this makes sense. My file is from a paid tutorial unfortunately, but I made a dumbed down version fore reference here.
THANKS!!!
See full post 

Technical Discussion » Kyeframing - extending tangents before/after previous key

User Avatar
richnosworthy
21 posts
Offline
 March 2, 2023 16:32:46
Something i've just noticed is that you can't extend a keyframes tangent before the previous key. Is this a hard fixed thing or is there an option to allow this. Sometimes its nice to be able to really push an extreme ease in.

For example in c4d (sorry, i know)
https://dl.dropboxusercontent.com/s/82tb9h2dpbc8yal/Cinema_4D_W43dnzwB1b.gif [dl.dropboxusercontent.com]

Houdini
https://dl.dropboxusercontent.com/s/kt2p8khgluo1tol/houdinifx_zM35P24Htd.gif [dl.dropboxusercontent.com]

Thanks all
See full post 

Technical Discussion » Houdini Engine for ARM & UE5.1

User Avatar
vsamusenko
8 posts
Offline
 March 2, 2023 11:02:45
Good evening,

Since tech demo forums are closed, reopening topic here. When can we expect HE for macOS ARM version, I assume release is very close considering 5.1 drop and M1 version going prod?

Best wishes,
Vadym
See full post 

Houdini Engine for Unreal » Custom Baked Map defaulting to Grayscale compression in UE

User Avatar
P0LYV0RE
5 posts
Offline
 March 2, 2023 10:25:13
In my HDA I have an altered Labs Maps Baker node that packs three of my maps into one (AO,Roughness,Thickness). However, when I reference this map in Houdini or Unreal it defaults to a grayscale version. The exported PNG displays correctly. If I manually change the compression settings in unreal to default it displays as expected. Admittedly, I am new to COPs and I'm sure there is likely another step I need to do or switch to flip in order to have it display as default (linear RGB). Any help or suggestions is appreciated!
See full post 

Technical Discussion » Oceans with Karma XPU

User Avatar
mike.battcock
27 posts
Offline
 March 2, 2023 01:58:26
Is this supported yet or does the displacement still need to be baked out?
See full post 

Houdini Indie and Apprentice » popping particles and position back

User Avatar
BlueMoose
4 posts
Offline
 March 1, 2023 20:06:31
So I have been trying to wrap my head around how Albin Merle made this.



I have downloaded his blender file and followed along the best I can with my very limited knowledge of Houdini. I have been learning a lot from trying to recreate this. I am attaching my file here hoping that someone with way more knowledge can give me some pointers. I have my object popping from color and it reattaches back to where it started with its point positions.

My problem is that not all popping is coming out circle shaped like it is exploding out. some areas are going in weird directions. and the reattachment is kinda got this springy effect. I would like it more to bounce around the other particles as it's reattaching. any ideas?



Thanks for any help in advance!

Kyle
See full post 

Solaris and Karma » Time shifting payloads later

User Avatar
IsStuff
238 posts
Offline
 March 1, 2023 16:50:04
So I am making a set of explosions with a volume, frame by frame changing spark geometry and point instanced chunks. I have made the proxy geometry for each of the 3 elements and made 9 different versions of the explosion.

I am trying to make an asset that can be placed down have its variants switched on its 3 elements and be time shifted. I have vdb’s for the pyro and usd’s for all the other elements. I have made a version that can variant switch and be duplicated. As for time shifting that isn’t working as I expected. I am trying to write the asset to disk and re load it in with mixed results. There will be 1-5 explosions per shot used so it is ok to be a bit inefficient.

How can I time offset it. How should I structure it?
See full post 
  • First
  • 129
  • 130
  • 131
  • 132
  • Last
  • Quick Links
Search links
Show recent posts
Show unanswered posts
PRODUCTS
  • Houdini
  • Houdini Engine
  • Houdini Indie
LEARN
  • Talks & Webinars
  • Education Programs
SUPPORT
  • Customer Support
  • Help Desk | FAQ
  • H21 System Requirements
  • Documentation
  • Report a Bug/RFE
LEGAL
  • Terms of Use
  • Privacy Policy
  • License Agreement
  • Accessibility
  • Responsible Disclosure Program
COMPANY
  • About SideFX
  • Careers
  • Press
  • Internships
  • Contact Info
Copyright © SideFX 2025. All Rights Reserved.

Choose language