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Technical Discussion » how do you access High Density Round?
By SlayerofPotatoes,
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- 372
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By SlayerofPotatoes
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Houdini Indie and Apprentice » Point Groups To DOP Networks?
By HongMao,
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- 511
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By HongMao
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Houdini Indie and Apprentice » 4 Point vertex to 3 point vertex polygon
By nthState,
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- 606
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By nthState
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Technical Discussion » Comparing embedded images in an HDA help card ?
By selimahope,
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- 410
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By selimahope
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Houdini Indie and Apprentice » Camera animation workflow
By Simon Russell,
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- 1000
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By Simon Russell
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Work in Progress » caricature factor for head/face models
By lafave,
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- 1782
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By lafave
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Technical Discussion » Scale metaball by bounding box size?
By HaydenCremer,
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- 898
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By HaydenCremer
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Technical Discussion » HtoA Exporting relative image paths to ASS files
By Mystfit,
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- 1433
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By Mystfit
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Technical Discussion » HDK (or python): How to add a custom animation interp function (eg bezier(), etc)
By ikrima,
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- 483
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By ikrima
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Technical Discussion » HeightField mask falloff?
By DSpider,
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- 669
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By DSpider
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Technical Discussion » Do you know how to get informations like "Mises stress" from a FEM node?
By ozu.onepiece.312,
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- 714
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By ozu.onepiece.312
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Houdini Indie and Apprentice » Shape made o straight lines and curved lines with dots
By leocortesstudios,
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- 508
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By leocortesstudios
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Houdini Indie and Apprentice » Heightfield texture Projection
By thio,
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- 443
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By thio
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Houdini Indie and Apprentice » POP constraints - differential compression v stretch?
By grayden,
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- 496
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By grayden
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Houdini Jobs » [PAID] Video Game VFX Artist -> Unity 3D
By Adesilva,
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- 2051
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By Adesilva
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Houdini Jobs » [BlackGinger - Cape Town] Creature Animator
By DarrinH,
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- 13197
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By DarrinH
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Houdini Indie and Apprentice » Particles attract together, creating cluster a then move towards the closest point on a surface
By ALLCITY,
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- 1195
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By ALLCITY
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Houdini Indie and Apprentice » how to "lock" a node so i can't be deleted?
By olivierth,
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- 703
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By olivierth
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Technical Discussion » No alphas included with Mantra passes?
By Lou4Hou,
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- 479
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By Lou4Hou
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Houdini Indie and Apprentice » Create a new group for each loop
By ginwakeup,
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- 1309
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By ginwakeup