1) Dont blame the exchange. I still think it is not that bad!
2) This world of 3D (well not only 3D) is full of A**holes who pushed me to remove the FBX exporter. I cant believe (although having 10 years of exp) some can behave like spoiled kids and pretending to be experts and steal work of others without shame.
3) This is exporter was written in one day, it is not that hard to write. So studios having RnD dept, should not deserve it, and they should start kicking some arses and review the experience of the pretended 3D experts!
4) Finally for the ones who are genuine and dont have the skills of programming , they can send me a PM and I will send the DSO.
5) If not SESI is about to release a version of Houdini with FBX exporter soon, I even think that is available for the ones who has licenses.
I know I am pissed off!
Found 150 posts.
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Houdini Lounge » FBX Exporter... if you cant wait Q2 or if you are lazy
- Le_monkey_butt
- 166 posts
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Houdini Lounge » One more exporter: SOP_PDC_Exporter ( yes for Schmaya)
- Le_monkey_butt
- 166 posts
- Offline
New version of the PDC_exporter on the exchange, using the new method getAttribData for Houdini 9.1 and now it is possible to export all points attributes.
Houdini Lounge » One more exporter: SOP_PDC_Exporter ( yes for Schmaya)
- Le_monkey_butt
- 166 posts
- Offline
I just put on the Exchange the new version of the SOP_PDC_Exporter. I cant believe that noone complained that it was broken and full of memory problems.
Anyway, it is there, and the embedded Help explains how to export step by step. It will only export the following attributes:
- Position
- Velocity
- Accelaration
- ID
- Life (which is Schmaya is Life and Age )
When compiling there is some warnings regarding getting the attributes, cause the new builds H9.1 use a different method which I will implement soon. And at least this version will work for version below 9.1
Voila.
PS: Well if you wonder why such an exporter?
- You can impress your friends ( or supervisor ) and lie to them saying you've done some great particles in Schmaya.
- Because you have done some cool particles so easy in Houdini and you want to make them look bad and love difficult things in Life.
- Also I am tired to hear people complaining about Houdini and other packages non compability!
- PSS: SESI I am kind of sorry of the consequences of such a plugin.
Anyway, it is there, and the embedded Help explains how to export step by step. It will only export the following attributes:
- Position
- Velocity
- Accelaration
- ID
- Life (which is Schmaya is Life and Age )
When compiling there is some warnings regarding getting the attributes, cause the new builds H9.1 use a different method which I will implement soon. And at least this version will work for version below 9.1
Voila.
PS: Well if you wonder why such an exporter?
- You can impress your friends ( or supervisor ) and lie to them saying you've done some great particles in Schmaya.
- Because you have done some cool particles so easy in Houdini and you want to make them look bad and love difficult things in Life.
- Also I am tired to hear people complaining about Houdini and other packages non compability!
- PSS: SESI I am kind of sorry of the consequences of such a plugin.
Houdini Lounge » Mac OSX Port?
- Le_monkey_butt
- 166 posts
- Offline
I love to see newbies on this forum taking on the big guys from the 3D industry such as Peter Robbins and JC
My new world it is full of biting people but at least it pays more!
My new world it is full of biting people but at least it pays more!
Houdini Lounge » FBX Exporter... if you cant wait Q2 or if you are lazy
- Le_monkey_butt
- 166 posts
- Offline
I have just uploaded into the Exchange the source of a FBX exporter DSO with some instructions.
Houdini Lounge » Is mantra only for rendering balls and cubes?
- Le_monkey_butt
- 166 posts
- Offline
atikin:
Instead of polluting this forum go back to Maya or any software you used to render with!
Instead of polluting this forum go back to Maya or any software you used to render with!
Technical Discussion » HDK, H9 and VC2005 on WIN64
- Le_monkey_butt
- 166 posts
- Offline
Ok… so it needs to have the MSVCDir define, and the path C:\Program Files\Microsoft Visual Studio 8\Common7\IDE in the variable PATH.
But why hcustom will go and look for my include (the VC ones) in $HFS/toolkit/include/htools?
But why hcustom will go and look for my include (the VC ones) in $HFS/toolkit/include/htools?
Technical Discussion » HDK, H9 and VC2005 on WIN64
- Le_monkey_butt
- 166 posts
- Offline
Any weird settings we should be aware of? Cause for win32 it was pretty straight forward, while now it seems it needs some specific settings?
Any help would be appreciated.
Cheers
Any help would be appreciated.
Cheers
Houdini Lounge » Python as scene description: when?
- Le_monkey_butt
- 166 posts
- Offline
Technical Discussion » iff import in COP
Technical Discussion » Houdini HDK and FCollada
- Le_monkey_butt
- 166 posts
- Offline
Well, on the top of my head I think the source of Collada is available, so you could rebuild the Collada with 2003. Though it could be a challenge if you arent experienced with project compiling.
Or maybe wait until H9 and it maybe possible to compile DSO with 2005.
Or maybe wait until H9 and it maybe possible to compile DSO with 2005.
Technical Discussion » Compiling HDK on Windows, again ...
- Le_monkey_butt
- 166 posts
- Offline
You have to get full VC++2003, either you buy it full price or crack it!
But any other version wont work!
Sorry!
Unexperienced and unqualified HDK developer!
But any other version wont work!
Sorry!
Unexperienced and unqualified HDK developer!
Technical Discussion » Hdk Help - Edit Sop
- Le_monkey_butt
- 166 posts
- Offline
I 'd like to help but since I have been told by some big studios in London UK I dont have the qualification and the experience in HOUDINI ( I did work for SESI though ), I will be misleading!
I know I am an A*hole.
I know I am an A*hole.
Technical Discussion » How do I set Houdini keyboard layout
- Le_monkey_butt
- 166 posts
- Offline
If you are talking about special foreign characters such as Å, å etc have a look at this thread:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=5516&highlight=foriegn+foreign [sidefx.com]
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=5516&highlight=foriegn+foreign [sidefx.com]
Technical Discussion » Smoke For A Train (Need Help)
- Le_monkey_butt
- 166 posts
- Offline
Have a look at http://www.3dbuzz.com [3dbuzz.com] too they have video tut about particles and sprites.
Technical Discussion » Houdini->fbx/collada/mdd exporter?
- Le_monkey_butt
- 166 posts
- Offline
To write to Big Edian.
Either you include your own convertion routines in your DSO or when you compile you can change the MACRO.
Either you include your own convertion routines in your DSO or when you compile you can change the MACRO.
Technical Discussion » Need Help With Opening Houdini! URGENT!!
- Le_monkey_butt
- 166 posts
- Offline
Nice to see this …
Meanwhile, some experience Houdini people are still being turned down and looking for work…
I am glad I am living this crazy CG world.
Exhausted monkey!!!!!!
Meanwhile, some experience Houdini people are still being turned down and looking for work…
I am glad I am living this crazy CG world.
Exhausted monkey!!!!!!
Technical Discussion » LSystem and custom attribute
- Le_monkey_butt
- 166 posts
- Offline
I think I am stuck “stupidly”. Lets say I have a L-System and as a leaf input I have a sphere SOP and I want to have my spheres to have an attribute with a random value. I ve been trying several approaches and none worked. There is the LeafParam A but I dont get it to work neither. I was expecting this to work like a copy/stamp.
If anyone knows, help will be appreciated.
If anyone knows, help will be appreciated.
Technical Discussion » Question: How to bend an object along a curve?
- Le_monkey_butt
- 166 posts
- Offline
Houdini Lounge » Predicted text in fields.
- Le_monkey_butt
- 166 posts
- Offline
I just realised that in some other parts of Houdini, it is possible to select with the arrow key. Hopefully it would made consistant soon :wink:
I know some of us are pain in the butt.
I know some of us are pain in the butt.
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