misterluqman
Just for curiosity I did some testing with the Quadro. I switched the Houdini viewport to wireframe and get 6.2 fps on the geometry file with 8 million polys. Now I set up the same scene in Maya and 3DS Max. In Maya I get 58 fps and in Max it is 91 fps.
Not that you get that wrong, I consider Houdini by far the best 3D package out there but would of course love to see the same numbers for its viewport.
I also agree. IMHO pro grade cards are for really very specific type of works, lik eif you need opencl but not with half floatoing point accuracy for scientific research for example.
I heard so many stories like yours i myself did not go with a quadro or firepro but went and purchased a 3 GB 7950 and shot my self again in the foot.
It turns out this card HD7950 sucks in Houdini big time,
I am not joking but a meshed sea surface with waves 3.5 mil poly only , on default viewport in maya 3.1-4 fps (its not acceptable but for a consumer card its ok) and then we jump into viewport 2.0 powered by dx11 and i get between 80 and 115 fps can you beleive it. VP 2.0 is limited but it gets its update slowly, and from what I saw at the technology preview at annaheim itr seems like it will be the new default of maya soon……
now the same scene in Houdini the card perfroms in GL3.2:1fps and H11 viewport gives me actually 7fps but no shading just black object.
Nvidia However works fine as far as I know.
So whats the deal here.
So in default opengl modes maya same card is 3 times faster than houdini, but Nvidia performs similar between the applications.
I can never replace Houdini with Maya, just when I finally converted from maya 9 months ago .. please fix the viewport performance, apparently even a last gen quadro suffers.