dennis.weil
I experienced the HT behaviour with Mac OS X as well as Ubuntu 11.04 so it's not an Ubuntu issue. Haven't tested it with Windows though.
I also tried Linux Mint which is available in an Ubuntu and a Debian Flavour. I liked it very much but in my opinion Ubuntu 11.04 had a better “runs out of the box” feeling to it.
-dennis
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Houdini Lounge » Linux distro / Xeons
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- sanostol
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@Dennis: What mainboard do You use ?
Houdini Indie and Apprentice » Houdini 11.1 Apprentice Free Edition True 64Bit?
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- sanostol
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the only limititantions that I'm aware of, are render resolution, no thirdparty rendering, a own fileformat(that turns every commercial session into non commercial) some resctrictions when writing out data
Houdini Indie and Apprentice » render all takes?
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- sanostol
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one mantra node for all takes means that You have to override all rendersettings in the take, including pathes and so on, and I just think it is easier to have a node for every take. it more visual.
and in the renderview You can select which pass to render by selecting the node without switching to that take.
takes can be confusing, and for me that works best.
when I want to render all passes I just use a merge on all rops and it's fine
Martin
and in the renderview You can select which pass to render by selecting the node without switching to that take.
takes can be confusing, and for me that works best.
when I want to render all passes I just use a merge on all rops and it's fine
Martin
Houdini Indie and Apprentice » render all takes?
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- sanostol
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i think one mantra node per take is better and clearer to manage on a renderfarm
Martin
Martin
Houdini Lounge » Houdini 12 GPU acceleration details
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- sanostol
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another question that I have in my mind is what happens when You use 2 or more tesla cards. The size of the sim that a tesla card can handle depends on the memory of it, but do the memories of 2 cards add or not. My guess is not, as as soon as the card has to exchange data it slows down. but would be interesting to hear more about it from the sidefx people
Martin
Martin
Houdini Lounge » anybody knows details on the next houdini master release??
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- sanostol
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Technical Discussion » emit particles from texture
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- sanostol
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there are more than one way. one way is to control the emission by primitive attrribute, but chances are good You will see the geometry resolution when emitting many points. another way is to emit many more points and filter the ones that are not needed at the first frame.
I attached a little example with both.
You could also combine both together
I attached a little example with both.
You could also combine both together
Technical Discussion » What prevents VOP SOP threading?
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- sanostol
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intersectVOP seems to be not threaded. I already asked about that at support
When You advect points through volume data it is fully threaded. not sure what prevents intersect to be threaded. at least there should be some info about that in the docs.
at least with intersect You can build own collision pops that work with animated geometry, that has not to be triangulated
I hope for 12
When You advect points through volume data it is fully threaded. not sure what prevents intersect to be threaded. at least there should be some info about that in the docs.
at least with intersect You can build own collision pops that work with animated geometry, that has not to be triangulated
I hope for 12

Houdini Indie and Apprentice » How to create particle cache?
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- sanostol
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use the ROPOutput Driver SOP to write geometry to disk. with a filesop You can read it back.
as fileformat use bgeo, its fast,efficient and stores all attributes that are on Your geometry.
Martin
as fileformat use bgeo, its fast,efficient and stores all attributes that are on Your geometry.
Martin
Work in Progress » Advecting 10.000.000 particles
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- sanostol
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another way, to avoid accurate births, would be that one, first and second post
http://forums.odforce.net/index.php?/topic/12751-martins-sketchbook/ [forums.odforce.net]
http://forums.odforce.net/index.php?/topic/12751-martins-sketchbook/ [forums.odforce.net]
Technical Discussion » why dead paricles still eat memory?
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- sanostol
- 586 posts
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http://license.sidefx.com/login.php [license.sidefx.com]
login and submit a bug, that works better :wink:
login and submit a bug, that works better :wink:
Technical Discussion » Volume as source?
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- sanostol
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maybe I don't get what You want but what about the shelf tool emit from volume. it adds a “sourceApplyDop” set to volume sample as mode and just sources the smoke from Your volume
Martin
Martin
Houdini Lounge » Computer Specs for heavy simulations?
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- sanostol
- 586 posts
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speed
but whenever i check hardware sellers there are a lot of complains about ssd
stop working after some weeks.
but whenever i check hardware sellers there are a lot of complains about ssd
stop working after some weeks.
Houdini Lounge » Computer Specs for heavy simulations?
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- sanostol
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hdd is can be quite a bottleneck. I'm going to buy a ssd for caching, maybe it helps
martin
martin
Houdini Lounge » why mantra renderer is so so so slow?
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- sanostol
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Technical Discussion » Geo Light in H 11 is not working
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- sanostol
- 586 posts
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i don't have any errors here but the render is strange. but the reason is there are 4 lights in the scene and the only object in the scene , that could be illuminated is the geometry source of one geo light, that is on the exact same place. ad some other objects and hide the geolight source geometry or don;t render the light geometry
hope it helps
martin
hope it helps
martin
Technical Discussion » Geo Light in H 11 is not working
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- sanostol
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Technical Discussion » workflow hdri environment map
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- sanostol
- 586 posts
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put the gamma 2.2 in the viewer (mplay or renderview)
the output of the renderer is linear and it is better feed the renderer with linear data and correct the outputimage after rendering
the output of the renderer is linear and it is better feed the renderer with linear data and correct the outputimage after rendering
Technical Discussion » batch install houdini?
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- sanostol
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Technical Discussion » batch install houdini?
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- sanostol
- 586 posts
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everytime I update houdini i keep jumping between clients. is there a way to batch install houdini on clients, so that it installs without userinteraction?
Martin
Martin
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