Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
EN Login
SideFX Homepage
  • Products
    • What's New in H20.5
      • Overview
      • VFX
      • Copernicus
      • Animation
      • Rigging
      • Lookdev
    • Houdini
      • Overview
      • FX Features
      • CORE Features
      • Solaris
      • PDG
    • Houdini Engine
      • Overview
      • Engine Plug-Ins
      • Batch
    • Karma Renderer
    • Compare
    • SideFX Labs
    • Partners
  • Industries
    • Film & TV
    • Game Development
    • Motion Graphics
    • Virtual Reality
    • Synthetic Data for AI/ML
  • Community
    • Forum
    • News Feed
      • Overview
      • Project Profiles
      • Houdini HIVE Events
      • Contests & Jams
    • Gallery
    • Event Calendar
    • User Groups
    • Artist Directory
  • Learn
    • Tutorials
      • Overview
      • My Learning
      • Learning Paths
      • Tutorial Library
    • Content Library
    • Tech Demos
    • Talks & Webinars
    • Education Programs
      • Overview
      • Students
      • Instructors
      • Administrators
      • List of Schools
      • Resources
  • Support
    • Customer Support
    • Licensing
      • Overview
      • Commercial
      • Indie
      • Education
    • Help Desk | FAQ
    • System Requirements
    • Documentation
    • Changelog / Journal
    • Report a Bug/RFE
  • Try | Buy
    • Try
    • Buy
    • Download
    • Contact Info
 
Advanced Search
Forums Search
Found 362 posts.

Search results Show results as topic list.

Houdini Lounge » Linux distro / Xeons

User Avatar
sanostol
586 posts
Offline
 Sept. 29, 2011 04:37:29
@Dennis: What mainboard do You use ?

dennis.weil
I experienced the HT behaviour with Mac OS X as well as Ubuntu 11.04 so it's not an Ubuntu issue. Haven't tested it with Windows though.

I also tried Linux Mint which is available in an Ubuntu and a Debian Flavour. I liked it very much but in my opinion Ubuntu 11.04 had a better “runs out of the box” feeling to it.

-dennis
See full post 

Houdini Indie and Apprentice » Houdini 11.1 Apprentice Free Edition True 64Bit?

User Avatar
sanostol
586 posts
Offline
 Sept. 25, 2011 03:58:41
the only limititantions that I'm aware of, are render resolution, no thirdparty rendering, a own fileformat(that turns every commercial session into non commercial) some resctrictions when writing out data
See full post 

Houdini Indie and Apprentice » render all takes?

User Avatar
sanostol
586 posts
Offline
 Sept. 22, 2011 07:41:02
one mantra node for all takes means that You have to override all rendersettings in the take, including pathes and so on, and I just think it is easier to have a node for every take. it more visual.
and in the renderview You can select which pass to render by selecting the node without switching to that take.

takes can be confusing, and for me that works best.
when I want to render all passes I just use a merge on all rops and it's fine

Martin
See full post 

Houdini Indie and Apprentice » render all takes?

User Avatar
sanostol
586 posts
Offline
 Sept. 22, 2011 04:38:46
i think one mantra node per take is better and clearer to manage on a renderfarm

Martin
See full post 

Houdini Lounge » Houdini 12 GPU acceleration details

User Avatar
sanostol
586 posts
Offline
 Aug. 27, 2011 17:15:06
another question that I have in my mind is what happens when You use 2 or more tesla cards. The size of the sim that a tesla card can handle depends on the memory of it, but do the memories of 2 cards add or not. My guess is not, as as soon as the card has to exchange data it slows down. but would be interesting to hear more about it from the sidefx people

Martin
See full post 

Houdini Lounge » anybody knows details on the next houdini master release??

User Avatar
sanostol
586 posts
Offline
 July 28, 2011 13:42:22
I guess not
See full post 

Technical Discussion » emit particles from texture

User Avatar
sanostol
586 posts
Offline
 July 10, 2011 08:30:33
there are more than one way. one way is to control the emission by primitive attrribute, but chances are good You will see the geometry resolution when emitting many points. another way is to emit many more points and filter the ones that are not needed at the first frame.
I attached a little example with both.

You could also combine both together
See full post 

Technical Discussion » What prevents VOP SOP threading?

User Avatar
sanostol
586 posts
Offline
 June 9, 2011 02:54:47
intersectVOP seems to be not threaded. I already asked about that at support
When You advect points through volume data it is fully threaded. not sure what prevents intersect to be threaded. at least there should be some info about that in the docs.
at least with intersect You can build own collision pops that work with animated geometry, that has not to be triangulated
I hope for 12
See full post 

Houdini Indie and Apprentice » How to create particle cache?

User Avatar
sanostol
586 posts
Offline
 May 29, 2011 04:29:01
use the ROPOutput Driver SOP to write geometry to disk. with a filesop You can read it back.
as fileformat use bgeo, its fast,efficient and stores all attributes that are on Your geometry.
Martin
See full post 

Work in Progress » Advecting 10.000.000 particles

User Avatar
sanostol
586 posts
Offline
 May 2, 2011 03:17:14
another way, to avoid accurate births, would be that one, first and second post

http://forums.odforce.net/index.php?/topic/12751-martins-sketchbook/ [forums.odforce.net]
See full post 

Technical Discussion » why dead paricles still eat memory?

User Avatar
sanostol
586 posts
Offline
 March 21, 2011 09:56:08
http://license.sidefx.com/login.php [license.sidefx.com]

login and submit a bug, that works better :wink:
See full post 

Technical Discussion » Volume as source?

User Avatar
sanostol
586 posts
Offline
 March 11, 2011 15:46:18
maybe I don't get what You want but what about the shelf tool emit from volume. it adds a “sourceApplyDop” set to volume sample as mode and just sources the smoke from Your volume

Martin
See full post 

Houdini Lounge » Computer Specs for heavy simulations?

User Avatar
sanostol
586 posts
Offline
 Feb. 28, 2011 10:58:05
speed

but whenever i check hardware sellers there are a lot of complains about ssd
stop working after some weeks.
See full post 

Houdini Lounge » Computer Specs for heavy simulations?

User Avatar
sanostol
586 posts
Offline
 Feb. 27, 2011 08:00:51
hdd is can be quite a bottleneck. I'm going to buy a ssd for caching, maybe it helps
martin
See full post 

Houdini Lounge » why mantra renderer is so so so slow?

User Avatar
sanostol
586 posts
Offline
 Feb. 11, 2011 15:09:24
mentalray + displacement + motionblur = some trouble
See full post 

Technical Discussion » Geo Light in H 11 is not working

User Avatar
sanostol
586 posts
Offline
 Dec. 29, 2010 16:23:19
i don't have any errors here but the render is strange. but the reason is there are 4 lights in the scene and the only object in the scene , that could be illuminated is the geometry source of one geo light, that is on the exact same place. ad some other objects and hide the geolight source geometry or don;t render the light geometry

hope it helps
martin
See full post 

Technical Discussion » Geo Light in H 11 is not working

User Avatar
sanostol
586 posts
Offline
 Dec. 29, 2010 09:14:03
Hi Steve, can You provide a demo file to have a look at.

Martin
See full post 

Technical Discussion » workflow hdri environment map

User Avatar
sanostol
586 posts
Offline
 Aug. 25, 2010 15:10:41
put the gamma 2.2 in the viewer (mplay or renderview)

the output of the renderer is linear and it is better feed the renderer with linear data and correct the outputimage after rendering
See full post 

Technical Discussion » batch install houdini?

User Avatar
sanostol
586 posts
Offline
 Aug. 4, 2010 03:43:34
thanks graham, works fine for windows, too, at least mantra does run fine this way
See full post 

Technical Discussion » batch install houdini?

User Avatar
sanostol
586 posts
Offline
 Aug. 3, 2010 04:54:18
everytime I update houdini i keep jumping between clients. is there a way to batch install houdini on clients, so that it installs without userinteraction?

Martin
See full post 
  • First
  • 11
  • 12
  • 13
  • 14
  • Last
  • Quick Links
Search links
Show recent posts
Show unanswered posts
PRODUCTS
  • Houdini
  • Houdini Engine
  • Houdini Indie
LEARN
  • Talks & Webinars
  • Education Programs
SUPPORT
  • Customer Support
  • Help Desk | FAQ
  • Documentation
  • Report a Bug/RFE
  • Sales Inquiry
LEGAL
  • Terms of Use
  • Privacy Policy
  • License Agreement
  • Accessibility
  • Responsible Disclosure Program
COMPANY
  • About SideFX
  • Careers
  • Press
  • Internships
  • Contact Info
Copyright © SideFX 2025. All Rights Reserved.

Choose language