Hi;
- I create a material called "Constant1" and I assigned it to material slot of a Geometry and an Areal Light in my scene.
- My geometry has an attributes called "MyParam“.
- I control some parameters in ”Constant1“, using ”MyParam“ attribute.
- The problem is ”MyParam" just makes changes to material assigned to the geometry , and the light's material does not changes.
I can not find any way to change parameters of that material in my Area Light's material.
Thanks.
MSD.
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Technical Discussion » "Area Light" material tweaking , how?
- Masoud
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Technical Discussion » How could I assign a Color Gradient-Ramp to a Volume?
- Masoud
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Technical Discussion » Volume light ERROR: Point cloud handle ...
- Masoud
- 407 posts
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Hello ;
I tried to assign a Volume-Light to my volume-particles, but I got an error :
“mantra: Point cloud handle referenced before it was opened. Was pcopen() called?”
How can I fix this?
Thanks.
MSD.
I tried to assign a Volume-Light to my volume-particles, but I got an error :
“mantra: Point cloud handle referenced before it was opened. Was pcopen() called?”
How can I fix this?
Thanks.
MSD.
Technical Discussion » How could I assign a Color Gradient-Ramp to a Volume?
- Masoud
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Hi guys;
How could I assign a Color Gradient-Ramp to a my Volume?
The image attached bellow, is what I need.
How could I assign a Color Gradient-Ramp to a my Volume?
The image attached bellow, is what I need.
Edited by Masoud - Nov. 8, 2016 23:27:49
Technical Discussion » How could I set the parameter's value, using attributes values?
- Masoud
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Technical Discussion » How could I set the parameter's value, using attributes values?
- Masoud
- 407 posts
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Thanks Sanostol ,
Actually , because I'm beginner in Houdini, I don't know how to use “parametervop” , is there any tutorial or example ?
Based on Houdini's Help:
The Parameter node represents the value of one of the parameters the user can set in the shader’s parameter editor interface.
So , it seems the “parameters” VOP , can not access to attributes of geometries!
Actually , because I'm beginner in Houdini, I don't know how to use “parametervop” , is there any tutorial or example ?
Based on Houdini's Help:
The Parameter node represents the value of one of the parameters the user can set in the shader’s parameter editor interface.
So , it seems the “parameters” VOP , can not access to attributes of geometries!
Edited by Masoud - Nov. 7, 2016 04:52:38
Technical Discussion » How could I set the parameter's value, using attributes values?
- Masoud
- 407 posts
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Technical Discussion » How could I set the parameter's value, using attributes values?
- Masoud
- 407 posts
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Hello;
In my “Attribute VOP” , I add a “Bind Export” node, called “HitDistance” attribute.
Now in Material node, I would like to access to value of it. How could I access?
I add “detail(”../../obj/MyGeo/attribvop1/“, ”HitDistance“, 0)” but not works.
Thanks.
MSD.
In my “Attribute VOP” , I add a “Bind Export” node, called “HitDistance” attribute.
Now in Material node, I would like to access to value of it. How could I access?
I add “detail(”../../obj/MyGeo/attribvop1/“, ”HitDistance“, 0)” but not works.
Thanks.
MSD.
Edited by Masoud - Nov. 4, 2016 11:24:13
Technical Discussion » How could I assgin Light Emission to a volume?
- Masoud
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Hi Enivob;
There is no temperature or something like that in my volume geo. It's just a simple particle, converted to volume, using “Fog-Particles”.
There is no temperature or something like that in my volume geo. It's just a simple particle, converted to volume, using “Fog-Particles”.
Technical Discussion » How could I assgin Light Emission to a volume?
- Masoud
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Hi Guys;
I create a “Fog-Particles” using Volume tab, and because it is a volume, I assigned a “Basic-Smoke” material to it.
I would like this material emits light , so how could I add a Emission parameter to that shader ?
There is a Emmision parameter inside shader but it just acts as a self-illuminate and does not affect the environment.
Thanks,
MSD.
I create a “Fog-Particles” using Volume tab, and because it is a volume, I assigned a “Basic-Smoke” material to it.
I would like this material emits light , so how could I add a Emission parameter to that shader ?
There is a Emmision parameter inside shader but it just acts as a self-illuminate and does not affect the environment.
Thanks,
MSD.
Technical Discussion » How could I control the speed and the shape of fire?
- Masoud
- 407 posts
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Technical Discussion » How could I control the speed and the shape of fire?
- Masoud
- 407 posts
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Hi guys;
I would like to create a “Oxy-Fuel” flame like image below.
The problem is , the fire is too slower than what I need. So, how could I control the speed and the shape of fire?
Thanks.
MSD.
I would like to create a “Oxy-Fuel” flame like image below.
The problem is , the fire is too slower than what I need. So, how could I control the speed and the shape of fire?
Thanks.
MSD.
Edited by Masoud - Oct. 26, 2016 13:05:39
Technical Discussion » How could I apply force to FLIP fluid ?
- Masoud
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Technical Discussion » How could I apply force to FLIP fluid ?
- Masoud
- 407 posts
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Hi Guys;
I create a explosion of water, how could I apply a force to my FLIP fluid ?
Thanks.
I create a explosion of water, how could I apply a force to my FLIP fluid ?
Thanks.
Technical Discussion » How could I find geometries, by material ?
- Masoud
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Hello ;
I have a material called “BlueGlass”, and I want the list of objects that I assigned “BlueGlass” to them.
Thank.
I have a material called “BlueGlass”, and I want the list of objects that I assigned “BlueGlass” to them.
Thank.
Technical Discussion » Particle emmision start frame ...
- Masoud
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Technical Discussion » How could I setup HQueue to render a scene ..?
- Masoud
- 407 posts
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When I try to restart the “client” from server panel , I got an error:
Failed to restart ‘st4’: Unable to connect to 192.168.2.104: No connection could be made because the target machine actively refused it
I think this is why the server cannot open the hip file at : “ //ST1/Current/Queue Test/newProject/zooj.hip ”
———————————-
During installation in ”Account to Run Service Under" message box I set these values:
Username: NT AUTHORITY\Network Service <—(should I need to change this?)
Password: <—-(I set empty)
is that right??
Failed to restart ‘st4’: Unable to connect to 192.168.2.104: No connection could be made because the target machine actively refused it
I think this is why the server cannot open the hip file at : “ //ST1/Current/Queue Test/newProject/zooj.hip ”
———————————-
During installation in ”Account to Run Service Under" message box I set these values:
Username: NT AUTHORITY\Network Service <—(should I need to change this?)
Password: <—-(I set empty)
is that right??
Edited by Masoud - Oct. 9, 2016 03:29:41
Technical Discussion » How could I setup HQueue to render a scene ..?
- Masoud
- 407 posts
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Hi “rvinluan” :
I use Windows 10.
Clients can receive the job but after a while , they fails …
I can navigate and open the hip file, from clients.
I use Windows 10.
Clients can receive the job but after a while , they fails …
I can navigate and open the hip file, from clients.
Edited by Masoud - Oct. 9, 2016 01:36:17
Technical Discussion » How could I setup HQueue to render a scene ..?
- Masoud
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Hi guys ;
When I submit a file to HQueue server , I got this error :
Command Output: “ ERROR: Cannot open file //ST1/Current/Queue Test/newProject/zooj.hip ”
(Note: “st1” is my HQueue server.)
How could I setup HQueue to render my project ..?
Thanks.
When I submit a file to HQueue server , I got this error :
Command Output: “ ERROR: Cannot open file //ST1/Current/Queue Test/newProject/zooj.hip ”
(Note: “st1” is my HQueue server.)
How could I setup HQueue to render my project ..?
Thanks.
Technical Discussion » Render last frame...!
- Masoud
- 407 posts
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Hi;
Is there any button or hot-key in MPlay viewer , to render last frame again …?
Thanks.
Is there any button or hot-key in MPlay viewer , to render last frame again …?
Thanks.
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