ok, thanks guys that helps a lot.
@DaJuice : The difference between Houdidni's and Softimage or Maya focus and tumble is that I “lose focus” in Houdini all the time. So when I tumble the viewport in Houdini after I focus on an object, the tumble pivot seems to move around.
Something I've never experienced in Softimage or Maya.
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SI Users » Focus and camera / viewport control
- toonafish
- 411 posts
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SI Users » Focus and camera / viewport control
- toonafish
- 411 posts
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Hey thanks DaJuice.
This seems to explain some of the strange behaviour I experienced.
So if I understand correctly, the equivalent of Maya's or Softimage's F key is is by default separated into 2 Hotkeys in Houdini. One to place the camera ( Space + G ) and one to place the “tumble pivot” with Space + Z ?
What's the advantage of this ? Why not simplify it and make it behave as predictable as in Soft or Maya ?
R
This seems to explain some of the strange behaviour I experienced.
So if I understand correctly, the equivalent of Maya's or Softimage's F key is is by default separated into 2 Hotkeys in Houdini. One to place the camera ( Space + G ) and one to place the “tumble pivot” with Space + Z ?
What's the advantage of this ? Why not simplify it and make it behave as predictable as in Soft or Maya ?
R
Houdini Indie and Apprentice » Hotkey confusion
- toonafish
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Hi,
I've been trying to figure some hotkeys in Houdini, or keyboard shortcuts as some people call them.
Somehow my hotkeys seem to be messed up, or at least different hotkeys are mentioned in different places that don't seem to correspond with the ones that actually work. And some functions seem to work differently when I use the hotkey, or click the corresponding menu.
For instance:
- In my 3D viewport dropdown menu ( Persp > Frame > Frame selected ) it states this function is assigned to the F key. But when I hit the F key on my keyboard nothing happens. In fact I have to “Home Selected” with “Space + G” . But when I press “Space + G” it actually centers the geometry, and when I use the drop down menu ( persp > home > home selected ) to access the same function, it seems to work like “home all” . So it frames or homes all objects.
And when I LMB click on “Persp > Frame > Frame Selected” it also frames all geometry in my viewport. Just like when I click “Home Selected”.
- According to the 3D viewport dropdown menu “Persp > Home > Home Selected” should be assigned to “Shift + H or G”. But both those hotkeys don't work in my viewport.
Clicking the menu works just fine, but seems to do the same as “Frame Selected”.
So I downloaded this Keyboard Shortcut list ( https://www.sidefx.com/forum/topic/49036/ [www.sidefx.com] ) to check what's what. On his list the “n” key should “select all”. But nothing happens when I press N. I have to use A to select all.
But selecting none should be assigned to “Shift + N” according to my Hotkey Manager. But in fact no hotkey seems to work for “Select None” ( according to the Hotkey Manager it should be “Shift + N”.
BTW what is the difference between “home- ” and “frame selected” ? It seems that “Home Selected” also adjusts the camera rotation in the perspective view, and “Frame Selected” does not.
In fact both seem to do exactly the same in the Ortographic views ( Top Right Left etc.). But I'm sure there's a reason for both functions being available. And why is there only a hotkey for “Home Selected”and not for “Frame Selected” ?
I prefer the F key to frame of home selected, so I tried changing that in the Hotkey prefs, but somehow that doesn't seem to work as well.
Working on a Win 7 PC / Houdini 17.5 btw.
Thanks,
R
I've been trying to figure some hotkeys in Houdini, or keyboard shortcuts as some people call them.
Somehow my hotkeys seem to be messed up, or at least different hotkeys are mentioned in different places that don't seem to correspond with the ones that actually work. And some functions seem to work differently when I use the hotkey, or click the corresponding menu.
For instance:
- In my 3D viewport dropdown menu ( Persp > Frame > Frame selected ) it states this function is assigned to the F key. But when I hit the F key on my keyboard nothing happens. In fact I have to “Home Selected” with “Space + G” . But when I press “Space + G” it actually centers the geometry, and when I use the drop down menu ( persp > home > home selected ) to access the same function, it seems to work like “home all” . So it frames or homes all objects.
And when I LMB click on “Persp > Frame > Frame Selected” it also frames all geometry in my viewport. Just like when I click “Home Selected”.
- According to the 3D viewport dropdown menu “Persp > Home > Home Selected” should be assigned to “Shift + H or G”. But both those hotkeys don't work in my viewport.
Clicking the menu works just fine, but seems to do the same as “Frame Selected”.
So I downloaded this Keyboard Shortcut list ( https://www.sidefx.com/forum/topic/49036/ [www.sidefx.com] ) to check what's what. On his list the “n” key should “select all”. But nothing happens when I press N. I have to use A to select all.
But selecting none should be assigned to “Shift + N” according to my Hotkey Manager. But in fact no hotkey seems to work for “Select None” ( according to the Hotkey Manager it should be “Shift + N”.
BTW what is the difference between “home- ” and “frame selected” ? It seems that “Home Selected” also adjusts the camera rotation in the perspective view, and “Frame Selected” does not.
In fact both seem to do exactly the same in the Ortographic views ( Top Right Left etc.). But I'm sure there's a reason for both functions being available. And why is there only a hotkey for “Home Selected”and not for “Frame Selected” ?
I prefer the F key to frame of home selected, so I tried changing that in the Hotkey prefs, but somehow that doesn't seem to work as well.
Working on a Win 7 PC / Houdini 17.5 btw.
Thanks,
R
Edited by toonafish - June 16, 2019 04:42:17
SI Users » Focus and camera / viewport control
- toonafish
- 411 posts
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oh, just figured there's a “frame selected” in the viewport menu that sometimes seems to do the same as “space+g” and works just as flaky.
It says it should work with “F” hotkey, but that doesn't work at all ( also “Shift f” doesn't ).
Strange…
R
It says it should work with “F” hotkey, but that doesn't work at all ( also “Shift f” doesn't ).
Strange…
R
SI Users » Focus and camera / viewport control
- toonafish
- 411 posts
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I find myself constantly fighting the camera in the Houdini viewport.
When I focus on an object with “space+g” and try to rotate the camera around the selected object, I can sometimes “tumble” around the selected object with “Alt+LMB” or “Space+LBM” but most of the time the view rotational center is way off. So as soon as I try to tumble, my object disappears out of view and I have to center it again.
It also seems to make a difference if I have the translate tool selected, or the item selection tool is active.
Is there a Softimage or Maya “F” key equivalent in Houdini that works reliably ? I googled around, and it seems it should be “Space+g” but that looks like a case of hit and miss.
Thanks,
R
When I focus on an object with “space+g” and try to rotate the camera around the selected object, I can sometimes “tumble” around the selected object with “Alt+LMB” or “Space+LBM” but most of the time the view rotational center is way off. So as soon as I try to tumble, my object disappears out of view and I have to center it again.
It also seems to make a difference if I have the translate tool selected, or the item selection tool is active.
Is there a Softimage or Maya “F” key equivalent in Houdini that works reliably ? I googled around, and it seems it should be “Space+g” but that looks like a case of hit and miss.
Thanks,
R
Edited by toonafish - June 14, 2019 05:23:53
Technical Discussion » Hair on displaced geometry with Redshift
- toonafish
- 411 posts
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Does anyone know how to get hair to follow displaced geometry when using Redshift shaders ?
I found some info about setting the “displace along normal” to match the skin shader, which I've done. I tried setting a “specified shader” as well.
But so far no cigar…
Thanks.
I found some info about setting the “displace along normal” to match the skin shader, which I've done. I tried setting a “specified shader” as well.
But so far no cigar…
Thanks.
SI Users » Change viewport settings of single view
- toonafish
- 411 posts
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SI Users » Animation Mixer ?
- toonafish
- 411 posts
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Hi,
Are there any plans to implement something like Softimage's animation mixer into Houdini any time in the near future ? Or even something like Maya's time editor ?
Someone will prolly shout “CHOPS”, but that's almost like suggesting POV RAY as an alternative for Redshift :-).
I think I'm one of the last Softies trying to switch to Houdini, the easy days are over I suspect ;-)
Thanks.
Are there any plans to implement something like Softimage's animation mixer into Houdini any time in the near future ? Or even something like Maya's time editor ?
Someone will prolly shout “CHOPS”, but that's almost like suggesting POV RAY as an alternative for Redshift :-).
I think I'm one of the last Softies trying to switch to Houdini, the easy days are over I suspect ;-)
Thanks.
SI Users » Scaling independent viewports
- toonafish
- 411 posts
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I've been searching around but could not find anything about this functionality in Houdini, which seems very strange to me.
But just to make sure, is it possible to scale individual views like this in Houdini ? : https://www.dropbox.com/s/n34y2gtrox13yd7/soft_scale_views.mp4?dl=0 [www.dropbox.com]
Thanks.
But just to make sure, is it possible to scale individual views like this in Houdini ? : https://www.dropbox.com/s/n34y2gtrox13yd7/soft_scale_views.mp4?dl=0 [www.dropbox.com]
Thanks.
SI Users » Change viewport settings of single view
- toonafish
- 411 posts
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Coming from SI changing the visibility of specific objects or component types for individual view-ports used to be basic stuff. But it seems those days are over now.
I looked it up in the manual and it says :
Disable “apply operation to all split views”, and then hit the N key over a view-port ( but you can select this function in the drop-down menu at the top if found out ) and then disable or enable a view-port setting like the visibility of lights for instance.
Buy unfortunately none of the above seems to work, no matter what I do or which preference I change, any view-port change I make is applied to all view-ports.
Also what I find very strange is that I get no visual feedback whatsoever if a view-port is selected or not. Nothing happens if I hit “N” or activate “Select Viewport” in the drop-down menu.
btw, what a strangely convoluted way to adjust individual view-port settings. Feels like someone at SideFX prefers to create puzzles over implementing simple solutions ;-)
What's wrong with a simple drop-down menu with settings for each view-port ?
Using v 17.5.258
Thanks.
I looked it up in the manual and it says :
Disable “apply operation to all split views”, and then hit the N key over a view-port ( but you can select this function in the drop-down menu at the top if found out ) and then disable or enable a view-port setting like the visibility of lights for instance.
Buy unfortunately none of the above seems to work, no matter what I do or which preference I change, any view-port change I make is applied to all view-ports.
Also what I find very strange is that I get no visual feedback whatsoever if a view-port is selected or not. Nothing happens if I hit “N” or activate “Select Viewport” in the drop-down menu.
btw, what a strangely convoluted way to adjust individual view-port settings. Feels like someone at SideFX prefers to create puzzles over implementing simple solutions ;-)
What's wrong with a simple drop-down menu with settings for each view-port ?
Using v 17.5.258
Thanks.
SI Users » Possible to edit multiple objects at same time?
- toonafish
- 411 posts
- Offline
Yes, please ! Very frustrating.
Seems to be true what they say: everyday simple stuff is hard in Houdini, but complicated stuff is easy. Unfortunately most of my work is not very complicated.
After holding on to Soft as long as possible I'm finally trying to make made the jump to Houdini. Just to find a lot of really basic simple functionalities we took for granted in Soft, to be really convoluted and hard in the Houdini world.
How much easier life would be if stuff like this were fixed.
Seems to be true what they say: everyday simple stuff is hard in Houdini, but complicated stuff is easy. Unfortunately most of my work is not very complicated.
After holding on to Soft as long as possible I'm finally trying to make made the jump to Houdini. Just to find a lot of really basic simple functionalities we took for granted in Soft, to be really convoluted and hard in the Houdini world.
How much easier life would be if stuff like this were fixed.
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