This works for me as long as you don't click the minimize button on Houdini.
If you minimize Houdini, you get black renders. If you simply open another window over Houdini, it should work fine.
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Technical Discussion » RFE: Offscreen flipbooking
- Allegro
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Houdini Indie and Apprentice » Wireframe Render on some objects... or the cat gets it.
- Allegro
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As a side note: If you do a flipbook, in say, invisible wireframe mode, the resulting render will have an alpha channel arranged in such a way that you could easily take the images into the compositor and have your wireframes and even composite them onto your fully rendered objects.
Technical Discussion » Dynamic ranges in an OTL
- Allegro
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Houdini Lounge » WoW Cinema4D to Houdini
- Allegro
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Technical Discussion » How To Create Fluids in H9.1?
- Allegro
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schyzomaniacAllegro
try adjusting the gas pressure constant on the solver
Where exactly is this option? I cannot find it in the fluid solver node. ops:
Daniel
My bad, I was thinking of Particle Fluids.
Houdini Lounge » Can anybody recomend an online school for 3D art.
- Allegro
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Technical Discussion » How To Create Fluids in H9.1?
- Allegro
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Technical Discussion » L-system - question on help file
- Allegro
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Houdini Indie and Apprentice » Display delay
- Allegro
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Houdini Indie and Apprentice » Display delay
- Allegro
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you could try updating your video card's driver
there was a recent AGI fix that may improve your situation if you're using an AGI card.
there was a recent AGI fix that may improve your situation if you're using an AGI card.
Technical Discussion » L-system - question on help file
- Allegro
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I believe the documentation on this was changed about a month and a half ago. Are you using the latest build?
Houdini Indie and Apprentice » combining?
- Allegro
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in the modify shelf there is a tool called “combine” you can use this to bring separate models together.
You could also create a new object, and use an object merge node to bring in all of your objects. Be sure to place a . in the Transform Object parameter on the Object Merge.
You could also create a new object, and use an object merge node to bring in all of your objects. Be sure to place a . in the Transform Object parameter on the Object Merge.
Technical Discussion » Displacement problems when using PBR
- Allegro
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Technical Discussion » Fatal Error , any body solve it?
- Allegro
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it could also be something specific that you did just before the crash.
If it consistently crashes everytime you perform certain operations, be sure to let us know how we can make it happen as well.
If it consistently crashes everytime you perform certain operations, be sure to let us know how we can make it happen as well.
Houdini Indie and Apprentice » Initial State for dynamics
- Allegro
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Where did you see reference to this node?
I suspect that you're looking for the file dop, which will read/write simdata.
I suspect that you're looking for the file dop, which will read/write simdata.
Houdini Indie and Apprentice » Loading scene error msg
- Allegro
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This means that Houdini has gone through some changes since the last version of Houdini that you had installed, and that some of your nodes had to be changed to compensate.
Probably nothing to worry about, though good housekeeping would be to go in and recreate those particular nodes if you can.
Probably nothing to worry about, though good housekeeping would be to go in and recreate those particular nodes if you can.
Houdini Lounge » Export Obj file Problem
- Allegro
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yeah, you may need to use the realflow plugin or something to read an obj sequence in Maya.
Houdini Indie and Apprentice » Why does houdini license process is such a pain?
- Allegro
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I had problems when upgrading to the 64bit build of H9 from the 32bit build.
It's possible that this may fix your problem:
Open the license administrator, select “File->Change License Server”
then check or uncheck Use Standalone Mode.
And yeah, the tablet thing is a Wacom issue. I get that message regardless of whether it's Houdini, Photoshop, Itunes, or Maya
It's possible that this may fix your problem:
Open the license administrator, select “File->Change License Server”
then check or uncheck Use Standalone Mode.
And yeah, the tablet thing is a Wacom issue. I get that message regardless of whether it's Houdini, Photoshop, Itunes, or Maya
Houdini Indie and Apprentice » Initial State for dynamics
- Allegro
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yes, you can simply simulate an object until it settles where you want, then cache it to disk (at the geometry level, right click the dop import node and save geometry).
once you've cached to disk, you can bring it back in (with a file node) and then plug the file node into your dop import node rather than whatever had been plugged into it.
once you've cached to disk, you can bring it back in (with a file node) and then plug the file node into your dop import node rather than whatever had been plugged into it.
Technical Discussion » Waterfall With Particles
- Allegro
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I took a look at your file to see what I could do. One thing which I suspect may have been throwing you off, is that your normals were a little messed up (some were pointing in, some were pointing out) so I fixed that. I'm not sure why you chose not to include the walls into your sim… so I also left them out.
Personally, I prefer to bring objects in as static objects, and to bring each chunk of geometry in as it's own static object. This allows you to have better control of the collision geometry if you had have had more complex and varied stones in your scene since you can tailor the collision resolution on a per-boulder basis.
I've never worked with thin-plate collisions before, so I extruded your ground plane into a volume.
I'm not sure why you chose to facet the geometry, so I've bypassed that.
Hope this helps you out, let me know if you have any problems. I'd also be very interested to see the results with your finished sim.
http://rapidshare.com/files/80770183/waterfall.02.hipnc.gz.html [rapidshare.com]
Personally, I prefer to bring objects in as static objects, and to bring each chunk of geometry in as it's own static object. This allows you to have better control of the collision geometry if you had have had more complex and varied stones in your scene since you can tailor the collision resolution on a per-boulder basis.
I've never worked with thin-plate collisions before, so I extruded your ground plane into a volume.
I'm not sure why you chose to facet the geometry, so I've bypassed that.
Hope this helps you out, let me know if you have any problems. I'd also be very interested to see the results with your finished sim.
http://rapidshare.com/files/80770183/waterfall.02.hipnc.gz.html [rapidshare.com]
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