Found 655 posts.
Search results Show results as topic list.
Technical Discussion » [HCS] Dark Houdini Color Scheme
- probbins
- 1145 posts
- Offline
Houdini Lounge » New training videos
- probbins
- 1145 posts
- Offline
Well, duh!
and you forgot the limo from the airport and the hot and cold running women.
and you forgot the limo from the airport and the hot and cold running women.
Pagefan
Hmmm in film we are? So there will be some Grande Premiere with the next few tutorials? We get invited by Sesi to fly business class to Toronto, stay in some luxury resort and watch the movies with Popsicles and soda?
Houdini Lounge » New training videos
- probbins
- 1145 posts
- Offline
We're in film you know. It's the teaser trailer 8)
Pagefan
Peter,
some nice new tutorials, thanks! With the light tutorial there is an addition hip file about instancing. Seems you don't mention it in your tutorials…one movie missing?
Houdini Lounge » New training videos
- probbins
- 1145 posts
- Offline
You should be able to view the .rat file in the compositor. So go to cops and load it in with a file cop. That may clarify if it is a windows .dll thing or it's houdini.
Houdini Lounge » New training videos
- probbins
- 1145 posts
- Offline
There are two new sets of training videos on the Sidefx website.
There are two videos covering some very basic lighting and rendering tasks, then 5 videos
that spend a good deal of time showing how to create and manage uv texture coordinates using
the uvpelt tool. Along the way we use it as an excuse to show how to generate a new material.
Look in the Learning/Tutorials section of the main website.
Thanks to Keith for getting them ready.
There are two videos covering some very basic lighting and rendering tasks, then 5 videos
that spend a good deal of time showing how to create and manage uv texture coordinates using
the uvpelt tool. Along the way we use it as an excuse to show how to generate a new material.
Look in the Learning/Tutorials section of the main website.
Thanks to Keith for getting them ready.
Houdini Lounge » Styling hair in XSI and using Houdini for dynamics?
- probbins
- 1145 posts
- Offline
This isn't meant to promote houdini per se, but it seems to me it would be more straightforward to create and groom the hair in houdini, do the dynamics and render out to Rman or mentalray from houdini.
Or pass the guide hairs form XSI to houdini dynamics, send the solution back to XSI for hair generation and grooming. I wouldn't think you'd want to do dynamics on the full, groomed hair.
Or pass the guide hairs form XSI to houdini dynamics, send the solution back to XSI for hair generation and grooming. I wouldn't think you'd want to do dynamics on the full, groomed hair.
Technical Discussion » houdini9 error on ubuntu with intel gma950
- probbins
- 1145 posts
- Offline
Are you using any of the desktop effects? Running either Compiz or Beryl?
If so you need to return to the less fancy desktop manager. Houdini doesn't work with either of the more modern managers that rely on aiglx.
I believe 7.10 defaults to running Compiz.
If so you need to return to the less fancy desktop manager. Houdini doesn't work with either of the more modern managers that rely on aiglx.
I believe 7.10 defaults to running Compiz.
Houdini Lounge » fxphd.com students are interested in Houdini training
- probbins
- 1145 posts
- Offline
This thread seems to be concentrating on waving your hands around saying “me, me, it was my idea first ”. I find this unfortunate.
Attempting to make your ideas proprietary is a very bad idea, particularly in this industry which survives on the generosity and enthusiastic sharing by artists. If this sharing went away the industry would die.
As a teacher emulation is a very powerful tool, and certainly for beginners copying is an entry point to understanding. Show me an art form where that doesn't occur.
That people/companies are inspired by ideas from others, and making money from it, is quite alright by me. Fair attribution should go along with that though.
If any of the training videos I've posted on the Sidefx site sparks a desire to emulate the concepts and leads to new material, by all means I encourage that.
The very heart of Side Effects and by extension Houdini is a willingness to share. It is why the forums occupied by Houdini artists are so valuable. Sharing is also the central paradigm of proceduralism.
Attempting to make your ideas proprietary is a very bad idea, particularly in this industry which survives on the generosity and enthusiastic sharing by artists. If this sharing went away the industry would die.
As a teacher emulation is a very powerful tool, and certainly for beginners copying is an entry point to understanding. Show me an art form where that doesn't occur.
That people/companies are inspired by ideas from others, and making money from it, is quite alright by me. Fair attribution should go along with that though.
If any of the training videos I've posted on the Sidefx site sparks a desire to emulate the concepts and leads to new material, by all means I encourage that.
The very heart of Side Effects and by extension Houdini is a willingness to share. It is why the forums occupied by Houdini artists are so valuable. Sharing is also the central paradigm of proceduralism.
Technical Discussion » One curve to follow the other
- probbins
- 1145 posts
- Offline
Creep only works with a surface, but it can work for you.
Duplicate your zig-zag curve and skin them, make the distance really small, then creep your straight curve on that.
Duplicate your zig-zag curve and skin them, make the distance really small, then creep your straight curve on that.
Houdini Lounge » View Nodes as a List
- probbins
- 1145 posts
- Offline
I can rename nodes in the list Floyd. Perhaps it's a build problem, I'm using 9.0.768 at the moment.
Technical Discussion » .eps files
- probbins
- 1145 posts
- Offline
you could possibly convert the eps to a bgeo file with the command line utility,
geps, which comes with houdini.
eps files are problematic since there are an endless number of flavours.
geps, which comes with houdini.
eps files are problematic since there are an endless number of flavours.
Technical Discussion » DOPnet to Point Instance
- probbins
- 1145 posts
- Offline
Wolfwood
My work here is done, I'm going home.
Not so fast.
How do I record Impacts in chops?
More specifically I'm smashing a fluid sphere onto a ground plane and want to use the impacts to transfer colour to the ground plane at the point of impact.
Technical Discussion » DOPnet to Point Instance
- probbins
- 1145 posts
- Offline
Dennis didn't have friends. There were those he ignored and those he yelled at (those were the ones he liked)
Then he had me, who would stand quietly at his elbow and wait till he noticed me, which would scare the crap out of him :twisted:
That was my favourite part.
Then he had me, who would stand quietly at his elbow and wait till he noticed me, which would scare the crap out of him :twisted:
That was my favourite part.
Technical Discussion » Linux.... how do I get started
- probbins
- 1145 posts
- Offline
While a quick launch button is useful, the value of launching houdini from a shell should not be overlooked.
The important point about a shell launch is that you can go to the directory where you wish to save your hip files (to use the simplest example) and launch from that directory. Your save path is then pre-set.
The important point about a shell launch is that you can go to the directory where you wish to save your hip files (to use the simplest example) and launch from that directory. Your save path is then pre-set.
Houdini Lounge » 1 click install...
- probbins
- 1145 posts
- Offline
Wren
ps. Installing fluxbox with one click is what spawned my curiosity of what it would be like for everything to be like that.
Works great, provided you are satisfied with the default settings that fluxbox provides and the installation location it decides. Might work at home, but not likely of much use in a production facility.
Houdini Lounge » market
- probbins
- 1145 posts
- Offline
That is what I recommend as well. Companies hire for specific skills depending on what they need at the time. You will draw much more attention if you concentrate on the areas you are most interested in working in at the moment, it will be evident in the work you present. I say, at the moment, because you will likely change your mind as you gain more experience.
It may seem backwards, but someone who is a houdini generalist is invariably a person with extensive production experience. It is not an entry level position and there are few, if any, positions explicitly for generalists.
It will be years before you “know” all of houdini in an effective manner. I would contend that it is unlikely anyone knows all of houdini in a useful fashion. I've been using and teaching Houdini for over 10 years and I don't know all of it.
It may seem backwards, but someone who is a houdini generalist is invariably a person with extensive production experience. It is not an entry level position and there are few, if any, positions explicitly for generalists.
It will be years before you “know” all of houdini in an effective manner. I would contend that it is unlikely anyone knows all of houdini in a useful fashion. I've been using and teaching Houdini for over 10 years and I don't know all of it.
Technical Discussion » Wav in channel editor
- probbins
- 1145 posts
- Offline
Great response Andrew, but perhaps it's a simpler problem initially.
Chayan, you don't view chops through the channel editor you use a Motion View, which isn't available by default. Create a new tab folder and change that to Motion View.
As Andrew has described, you won't see a chops channel in a channel editor until you export it out of chops.
Chayan, you don't view chops through the channel editor you use a Motion View, which isn't available by default. Create a new tab folder and change that to Motion View.
As Andrew has described, you won't see a chops channel in a channel editor until you export it out of chops.
Houdini Lounge » really wide network tiles in H9 - why?
- probbins
- 1145 posts
- Offline
cpb
RE: wide tiles: maybe they had something crazy planned…
:shock:
See Matt! I hope you are looking at this. I told you it was a great design and that you should spread it across the whole system
Houdini Lounge » Change to Houdini??
- probbins
- 1145 posts
- Offline
Indeed a complex question.
I'll try answering it in a general sense.
Keep in mind these are my personal opinions.
From the standpoint of artists there are generally two types, and I'm making a very broad generalization.
You have the 9-5 worker bees who have found a niche they are comfortable with, who do a good job and that's all they are really looking for. Provided their job is not threatened they have no incentive to learn a new software package.
Then you have the crazy fanatics who are constantly looking for new things to test themselves on and love to dig into the most challenging work. These people are pretty much forced to learn new tools and techniques in order to solve the problems they've dropped themselves into.
For the former, Houdini would make their lives easier provided they were willing to learn it. For the later it's a no-brainer; Houdini can keep up with their curiosity.
From a company standpoint Houdini is simply cheaper. That is of course provided you have users who know Houdini well and are willing to invest in re-jigging of your pipeline and have the time to implement changes.
My opinion is that Houdini should be a company's production backbone. You are never going to be without other software tools, but can regard Houdini almost like an asset manager that comes with production tools.
Due to Houdini's flexibility it is great for the most expensive areas of a production; R&D, rigging/character animation, visual effects, lighting, rendering.
For a small shop, you can do everything but final composit in Houdini. Plus you can take on more work, more complex work, with the same staff.
I'll try answering it in a general sense.
Keep in mind these are my personal opinions.
From the standpoint of artists there are generally two types, and I'm making a very broad generalization.
You have the 9-5 worker bees who have found a niche they are comfortable with, who do a good job and that's all they are really looking for. Provided their job is not threatened they have no incentive to learn a new software package.
Then you have the crazy fanatics who are constantly looking for new things to test themselves on and love to dig into the most challenging work. These people are pretty much forced to learn new tools and techniques in order to solve the problems they've dropped themselves into.
For the former, Houdini would make their lives easier provided they were willing to learn it. For the later it's a no-brainer; Houdini can keep up with their curiosity.
From a company standpoint Houdini is simply cheaper. That is of course provided you have users who know Houdini well and are willing to invest in re-jigging of your pipeline and have the time to implement changes.
My opinion is that Houdini should be a company's production backbone. You are never going to be without other software tools, but can regard Houdini almost like an asset manager that comes with production tools.
Due to Houdini's flexibility it is great for the most expensive areas of a production; R&D, rigging/character animation, visual effects, lighting, rendering.
For a small shop, you can do everything but final composit in Houdini. Plus you can take on more work, more complex work, with the same staff.
Houdini Lounge » Shelf tool functionality discussion,
- probbins
- 1145 posts
- Offline
digitallysaneprobbinsMaybe I miss something but being at the Object level you can press “4” (or choose “Primitives” from the selection mode on the left toolbar), select your polygons and choose PolyExtrude from the shelf. This actually places you at the SOP level but you stay in the viewport while this happens.
I am still at Object level, and with H9's bias towards “selection-action”, if I wish to pre-select some polygons I have to know that I can't do that at Object level. I need to switch to sop level.
Dragos
No you're not missing anything. The point here is that you have to know about this step ahead of time. You also have to be aware of the distinction between objects and sops.
-
- Quick Links