Hy aRtey,
your radius brush seems too big.
Some tips if you want :
-If you want to paint only a certain region , use the group entry(avoid smooth as it's unpredictable).
(visibility node work well too).
-Turn off “orient brush to surface” option (in the stroke tab).
-Begin to paint your mesh with opacity set to 1 (big contrast) and refine with lower values.
PS : did ‘0.001 == 0’ ???
Found 85 posts.
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Technical Discussion » Rigging, capturing an open mesh
- dedeks2999
- 85 posts
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Technical Discussion » chop rotation
- dedeks2999
- 85 posts
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Hi friedasparagus,
Yes ! I changed the rotation order at the chop level and it seems ok.
Thanks !!!
Yes ! I changed the rotation order at the chop level and it seems ok.
Thanks !!!
Technical Discussion » chop rotation
- dedeks2999
- 85 posts
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With a simple locator , when i rotate it in any single axis(X or Y or Z) above 90 degrees, in chop with a object node the rotation always flip (120° give -60°for example).
If the object chop is sampled over the entire frame range , it works fine , but not on current frame evaluation mode.
Is it a normal behavior ? Any way to fix that cause i need to query some rotation value at object level?
Thanks
If the object chop is sampled over the entire frame range , it works fine , but not on current frame evaluation mode.
Is it a normal behavior ? Any way to fix that cause i need to query some rotation value at object level?
Thanks
Houdini Indie and Apprentice » Attribute VOP (Detail)
- dedeks2999
- 85 posts
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Houdini Learning Materials » Taper with expression ?
Technical Discussion » surface constraint question
- dedeks2999
- 85 posts
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Technical Discussion » surface constraint question
- dedeks2999
- 85 posts
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Friedasparagus,
following your video tutorial(video 1) on vimeo,
it's more something like that :
following your video tutorial(video 1) on vimeo,
it's more something like that :
Technical Discussion » surface constraint question
- dedeks2999
- 85 posts
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Hey friedasparagus,
certainly , i hope it's not too confuse
certainly , i hope it's not too confuse
Edited by dedeks2999 - April 23, 2017 08:23:31
Technical Discussion » surface constraint question
- dedeks2999
- 85 posts
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edward
Why do you need it in CHOPs? For constraints, position is what you need most of the time anyways? Maybe you can use the Expression CHOP with https://www.sidefx.com/docs/houdini/expressions/primdist [sidefx.com]
Thanks Edward for your reply,but i try to avoid expressions (too slow…),cause i need to work on multiple objects and chop is the dedicated context for that.
Position is indeed the most important constraint type but very limited in certain case (my situation).
Technical Discussion » surface constraint question
- dedeks2999
- 85 posts
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Hie everyone,
I'm using the surface CHOP constraint ,with mode set on Closest Distance , it works well but it only output xform SRT channels and i need the resulting uv position on the surface,
I' ve found a solution but too complicated to setup.(SOP + expr + ….).
Did someone know how to do it in CHOP ?
Thanks
I'm using the surface CHOP constraint ,with mode set on Closest Distance , it works well but it only output xform SRT channels and i need the resulting uv position on the surface,
I' ve found a solution but too complicated to setup.(SOP + expr + ….).
Did someone know how to do it in CHOP ?
Thanks
Houdini Learning Materials » Best way to learn VEX ?
- dedeks2999
- 85 posts
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http://www.tokeru.com/cgwiki/index.php?title=HoudiniVex [tokeru.com]
https://vimeo.com/173658697+ [vimeo.com]
more important : pratice pratice and practice , you can also post question on this forum and on odforce
and don't hesitate to consult the docs
https://vimeo.com/173658697+ [vimeo.com]
more important : pratice pratice and practice , you can also post question on this forum and on odforce
and don't hesitate to consult the docs
Technical Discussion » primarclen VEX function
- dedeks2999
- 85 posts
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Try this (it's work for me) :
vector2 u1 = {0,0};
vector2 u2 = {1,0};
f@arc_len = primarclen(@OpInput1,u1,u2,0);
vector2 u1 = {0,0};
vector2 u2 = {1,0};
f@arc_len = primarclen(@OpInput1,u1,u2,0);
Technical Discussion » Peak SOP with Negative Direction
- dedeks2999
- 85 posts
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Technical Discussion » Peak SOP with Negative Direction
- dedeks2999
- 85 posts
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Houdini Learning Materials » Creating an Automatic-Animation-Rig (tutorial-project)
- dedeks2999
- 85 posts
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Houdini Learning Materials » Efficient ways to move the view around large scenes?
- dedeks2999
- 85 posts
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You can change the display of your objects in parm :render tabs –> Display as
To speed the process , open a data tree panel to apply to multiples items
Your trees can be displayed as bbox, your huge terrain can have multiples rez display , so on…
To speed the process , open a data tree panel to apply to multiples items
Your trees can be displayed as bbox, your huge terrain can have multiples rez display , so on…
Technical Discussion » Houdini stuck on evaluating python on the smallest stuff.
- dedeks2999
- 85 posts
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Technical Discussion » How to Use Point Visualizer Node for wrangle generated points
- dedeks2999
- 85 posts
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Houdini Lounge » object aligned to curve
- dedeks2999
- 85 posts
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Technical Discussion » Editor for vex in wrangle nodes
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