Klonkel
So when rendering in Karma XPU, if you make a standard surface MTLX shader and set the base color rgb to: 10, 1, 1. The render output should be white, which is correct.
Now when you lower the exposure of the viewport/renderview the material should turn red, since the R value was way beyond 1, but it just stays white and gets darker.
Karma CPU doesn't have this clamping. Does karma XPU have some sort of internal clamping/am I missing a button, or because of Karma XPU is still beta?
Kind regards,
Chris
shouldn't albedo be clamped? Although, I've abused it not being clamped for sure