Houdini has a good library of built-in mocap data, how do I apply that to a character I have rigged?
thanks!
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Houdini Indie and Apprentice » Mocap Data to Rigged Characters?
- BradASchreiber
- 117 posts
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Technical Discussion » AutoRig Frustration
- BradASchreiber
- 117 posts
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Houdini Indie and Apprentice » Autorigs in H17, json problems file
- BradASchreiber
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I am having serious problems with AutoRig in H17 as well, I cant get any AutoRigs to reload if I quit a project. I have a forum going about this.
https://www.sidefx.com/forum/topic/58476/?page=1#post-262090 [www.sidefx.com]
Developers, there seems to be an issue with H17 and AutoRig. Please help.
https://www.sidefx.com/forum/topic/58476/?page=1#post-262090 [www.sidefx.com]
Developers, there seems to be an issue with H17 and AutoRig. Please help.
Technical Discussion » AutoRig Frustration
- BradASchreiber
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OK so I took a different tactic and re-rigged Baking the Rig data into the HIP file. Halfway through I saved project and started again. I wanted to see if the system would allow a stop-and-start rig of a character, and still I am still unable to close and restart a Project and resume rigging. Project file is attached. My un-attached Geometry will not reload into the Auto Rig Window so I can attach the mesh to the bones.
I am including the main mesh for Developer Reference only. This seems to be very buggy and not working. I cannot continue on a learning path with Houdini if I cannot trust a rigging system to be robust enough to stop and start without having to start all over. That is no way to work.
Developers, please help, I am quite frustrated. Thank you.
I am including the main mesh for Developer Reference only. This seems to be very buggy and not working. I cannot continue on a learning path with Houdini if I cannot trust a rigging system to be robust enough to stop and start without having to start all over. That is no way to work.
Developers, please help, I am quite frustrated. Thank you.
Technical Discussion » AutoRig Frustration
- BradASchreiber
- 117 posts
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Very strange, something must have erred during the Save to HDA. Very frustrating. I set it to save to HDA instead of embedded in the HIP.
I do wish Side FX would make this more intuitive, it is not, in my opinion, a good system.
I do wish Side FX would make this more intuitive, it is not, in my opinion, a good system.
Technical Discussion » AutoRig Frustration
- BradASchreiber
- 117 posts
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I have several of those. About 8 of them at various stages from positioning legs, shoulders, etc, to fine-tuning finger joints. But when I open each stage AutoRig is blank. That is the problem, I have lost the ability to Generate a rig I spent an hour fine-tuning.
Whenever I attempt to load my Existing Asset I get these errors. this should be a somple point and click operation to resume work yet this is very frustrating.
Whenever I do as Houdini instructs and use “New from HDA Session” I get this error
Traceback (most recent call last):
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.352/houdini/python2.7libs\autorigs\ui\uiMenuBar.py”, line 285, in _loadFromHDA
self.charactertabs.newFromJsonCharacter(jsonobj, create_values)
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.352/houdini/python2.7libs\autorigs\ui\uiCharacterTabs.py”, line 46, in newFromJsonCharacter
autorigs_asset.newFromJson(json)
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.352/houdini/python2.7libs\autorigs\asset\autoRigsAsset.py”, line 218, in newFromJson
module.buildAfterImport(jsonmodules)
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.352/houdini/python2.7libs\autorigs\modules\base\rootModule.py”, line 121, in buildAfterImport
self.guidetab.buildFromJson(json)
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.352/houdini/python2.7libs\autorigs\modules\base\rootModule.py”, line 218, in buildFromJson
self.paramswidget.fromJSON(json)
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.352/houdini/python2.7libs\autorigs\modules\extremity\extremityGuideParams.py”, line 492, in fromJSON
json[jsonlabels])
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.352/houdini/python2.7libs\autorigs\ui\uiParamNum.py”, line 96, in setValues
if len(self.params) != len(values):
TypeError: object of type ‘float’ has no len()
Whenever I attempt to load my Existing Asset I get these errors. this should be a somple point and click operation to resume work yet this is very frustrating.
Whenever I do as Houdini instructs and use “New from HDA Session” I get this error
Traceback (most recent call last):
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.352/houdini/python2.7libs\autorigs\ui\uiMenuBar.py”, line 285, in _loadFromHDA
self.charactertabs.newFromJsonCharacter(jsonobj, create_values)
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.352/houdini/python2.7libs\autorigs\ui\uiCharacterTabs.py”, line 46, in newFromJsonCharacter
autorigs_asset.newFromJson(json)
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.352/houdini/python2.7libs\autorigs\asset\autoRigsAsset.py”, line 218, in newFromJson
module.buildAfterImport(jsonmodules)
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.352/houdini/python2.7libs\autorigs\modules\base\rootModule.py”, line 121, in buildAfterImport
self.guidetab.buildFromJson(json)
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.352/houdini/python2.7libs\autorigs\modules\base\rootModule.py”, line 218, in buildFromJson
self.paramswidget.fromJSON(json)
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.352/houdini/python2.7libs\autorigs\modules\extremity\extremityGuideParams.py”, line 492, in fromJSON
json[jsonlabels])
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.352/houdini/python2.7libs\autorigs\ui\uiParamNum.py”, line 96, in setValues
if len(self.params) != len(values):
TypeError: object of type ‘float’ has no len()
Edited by BradASchreiber - Oct. 14, 2018 16:01:34
Technical Discussion » AutoRig Frustration
- BradASchreiber
- 117 posts
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Taking a AutoRig class and having a very difficult time. I have a rig built and ready to capture, I was making small final tweaks, but my computer crashed before I could hit “Generate Rig” on the AutoRig menu.
I get Houdini restarted and open my project back up. The Auto Rig Menu is now blank and I cannot complete the rig By Capturing Geometry.
I have tried everything there is that I know of, I have used file to reload my HDA (where I was saving my Rig) and that will not reload. I keep getting the “Character is Not a Valid Autorig” error.
I have tried Capture Geometry from the Top Menu, that has not worked.
It seems I will have to start all over from scratch and hope I do not crash before I Capture Geometry.
I can't move forward with a tool like that, I need some flexibility so I do not have to start all over from scratch because of a crash.
I like Houdini but quite frankly this system is not well-designed and needs massive improvement. Vellum is great but this is an important part of 3D work and I wish Side FX would invest some time and improve this.
I get Houdini restarted and open my project back up. The Auto Rig Menu is now blank and I cannot complete the rig By Capturing Geometry.
I have tried everything there is that I know of, I have used file to reload my HDA (where I was saving my Rig) and that will not reload. I keep getting the “Character is Not a Valid Autorig” error.
I have tried Capture Geometry from the Top Menu, that has not worked.
It seems I will have to start all over from scratch and hope I do not crash before I Capture Geometry.
I can't move forward with a tool like that, I need some flexibility so I do not have to start all over from scratch because of a crash.
I like Houdini but quite frankly this system is not well-designed and needs massive improvement. Vellum is great but this is an important part of 3D work and I wish Side FX would invest some time and improve this.
Edited by BradASchreiber - Oct. 14, 2018 15:33:45
Technical Discussion » Transfer 2D Data from Ocean to COPNET
- BradASchreiber
- 117 posts
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OK here is an update. I have created a project which does the needed transfer, however i cannot get the 2D textures generated by Ocean Spectrum node to be animated. Once transferred into COP the 2D volume data is static. Any idea how to get this data passed through with animation so the Geometry moves like an Ocean body?
Technical Discussion » Transfer 2D Data from Ocean to COPNET
- BradASchreiber
- 117 posts
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I am trying to find a workflow whereby I can transfer 2D Volume data from an Ocean Tools generated SOP to COPNET. I have tried the Ocean Evaluate node but that has proven unsuccessful.
I have studied the below tutorial from Entagma, but cannot replicate the process transferring Heightfield Data to Ocean tools. Any advice would be greatly appreciated. Thank you.
Here is a link to the Entagma tutorial I referenced.
https://vimeo.com/239371485 [vimeo.com]
I have studied the below tutorial from Entagma, but cannot replicate the process transferring Heightfield Data to Ocean tools. Any advice would be greatly appreciated. Thank you.
Here is a link to the Entagma tutorial I referenced.
https://vimeo.com/239371485 [vimeo.com]
Houdini Indie and Apprentice » Uninstall Renderman
- BradASchreiber
- 117 posts
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Unfortunately the answer is not there. I have uninstalled it yet I can still access some of the Renderman nodes in the Out tab. Any idea how to find these? The filepaths created by the software are all gone and have been properly uninstalled, yet some traces remain.
Houdini Indie and Apprentice » Uninstall Renderman
- BradASchreiber
- 117 posts
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I have the free version of Renderman installed, I never use it and I want to remove it but there seems to be no uninstall feature. How do I remove this plugin? Thanks!
Technical Discussion » UV Rotating Simulated RDB Collision
- BradASchreiber
- 117 posts
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Technical Discussion » UV Rotating Simulated RDB Collision
- BradASchreiber
- 117 posts
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I have simulated a Cube breaking through RBD, and the sim looks good, but I cannot apply my preferred texture as the UVs keep rotating in X space. I have tried applying a rest position SOP but that has proven ineffective.
How can I freeze my UVs so they do not rotate?
How can I freeze my UVs so they do not rotate?
Edited by BradASchreiber - July 19, 2018 15:14:42
Houdini Indie and Apprentice » Cloth Sim Popping and Jumping
- BradASchreiber
- 117 posts
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Houdini Indie and Apprentice » Cloth Sim Popping and Jumping
- BradASchreiber
- 117 posts
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I am trying a simple cloth sim using Booleans on the source Geometry to cut holes in the “Sheet”. I am piping the files into a separate File node to add Subdivisions and a Texture w/ Displacement to create the look of the cloth I want.
I have set Substeps and Collision Passes to 8 each but cannot rid myself of the Popping and Jumping you see in the QuickTime. Anyone know where I can adjust the sim to rid myself of these?
Thank you!
I have set Substeps and Collision Passes to 8 each but cannot rid myself of the Popping and Jumping you see in the QuickTime. Anyone know where I can adjust the sim to rid myself of these?
Thank you!
Houdini Indie and Apprentice » Mantra Render Error 1073740791
- BradASchreiber
- 117 posts
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Rendering a very simple scene with one mesh and one shader and I am getting Error 1073740791 in Mantra. Any idea what causes this?
Houdini Indie and Apprentice » Error Loading Disk File while using Fur tools Paint Density
- BradASchreiber
- 117 posts
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Houdini Indie and Apprentice » Error Loading Disk File while using Fur tools Paint Density
- BradASchreiber
- 117 posts
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Working through the Hair and Fur Master Class and having a problem with temp cache files. I keep getting the below eror message while using the Paint Density tool.
mantra: Error loading disk file CUsers/Brad/AppData/Local/Temp/houdini_temp/ifds/storage/44828_Werewolf6RigGenerated.1_000_33519.bgeo.sc for /obj/file1/null1
mantra: Error loading disk file CUsers/Brad/AppData/Local/Temp/houdini_temp/ifds/storage/44828_Werewolf6RigGenerated.1_000_7117.bgeo.sc for /obj/file1_groom/OUT_GROOM
mantra: Error loading disk file CUsers/Brad/AppData/Local/Temp/houdini_temp/ifds/storage/44828_Werewolf6RigGenerated.1_000_33519.bgeo.sc for /obj/file1/null1
How can I fix this? This is adding fur to a cached bgeo object- should be no problem for my system to handle. Its making using the tool difficult, the paint strokes keep disappearing after I make them.
mantra: Error loading disk file CUsers/Brad/AppData/Local/Temp/houdini_temp/ifds/storage/44828_Werewolf6RigGenerated.1_000_33519.bgeo.sc for /obj/file1/null1
mantra: Error loading disk file CUsers/Brad/AppData/Local/Temp/houdini_temp/ifds/storage/44828_Werewolf6RigGenerated.1_000_7117.bgeo.sc for /obj/file1_groom/OUT_GROOM
mantra: Error loading disk file CUsers/Brad/AppData/Local/Temp/houdini_temp/ifds/storage/44828_Werewolf6RigGenerated.1_000_33519.bgeo.sc for /obj/file1/null1
How can I fix this? This is adding fur to a cached bgeo object- should be no problem for my system to handle. Its making using the tool difficult, the paint strokes keep disappearing after I make them.
Houdini Indie and Apprentice » Export Displaced Geometry
- BradASchreiber
- 117 posts
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Here I finally found the tutorial that got me there. Mark I believe this is what you were showing me, I may have made an error along the way.
Thank you everyone!
https://vimeo.com/214082744 [vimeo.com]
Thank you everyone!
https://vimeo.com/214082744 [vimeo.com]
Houdini Indie and Apprentice » Export Displaced Geometry
- BradASchreiber
- 117 posts
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Here is the project I am working on- the .Zip contains my Texture Setup and the displace file I am using. It would be great if someone knows why this is not working.
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