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Houdini Lounge » Import Obj with UV's Houdini 8.1
- Mikael_Amion
- 129 posts
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It is working here. Try the other way around and export .obj from Houdini into Maya and then export to see if there is some funky settings going on.
Houdini Lounge » Houdini 8.1.655
- Mikael_Amion
- 129 posts
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Houdini Lounge » Legacy Tutorials
- Mikael_Amion
- 129 posts
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There has been a few .pdf downloads from my site. 2252.45MB to be precise. And I´ve raised my limit to 50GB per month so I think it´s cool to leave them there for people to grab.
But you Peter have a massive limit(non-limit). You could put a reel in raw video for ppl to download if you like. About the Pdf´s, It would be great if you made them public whenever you get some sparetime and include the out of date ones also
But you Peter have a massive limit(non-limit). You could put a reel in raw video for ppl to download if you like. About the Pdf´s, It would be great if you made them public whenever you get some sparetime and include the out of date ones also
Technical Discussion » UV Layout
- Mikael_Amion
- 129 posts
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Thank you Simon I have totally missed the Modify Source option in UVTexture SOP.
However I can still see some sort of UVLayout operator useful. Of course I can do it manually but its something that organizes the pieces fast, and having it procedural would be beautiful. Perhaps that is something that can be written in VEX.
However I can still see some sort of UVLayout operator useful. Of course I can do it manually but its something that organizes the pieces fast, and having it procedural would be beautiful. Perhaps that is something that can be written in VEX.
Technical Discussion » UV Layout
- Mikael_Amion
- 129 posts
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Hi! Im working on a simple procedural geometry. And I have created 3 groups based on primitive normals. And I want to be able to layout the uv´s automatically based on groups. Say that group1 gets 1/4 of the uv space and group 2 gets 1/4 and group3 gets the rest. In other word each group gets assigned uvspace.
In Maya there is a command named UvLayout that has a couple of options. One being that it takes the uv pieces, scale them uniformly and move them in 0-1 in uv space.
Are there any such function/operator in Houdini?
I was thinking of bumping this thread from Jason in 2004 but its from version 7 Early Access forums so its locked.
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=2954&highlight=layout [sidefx.com]
Was it ever RFE´d?
In Maya there is a command named UvLayout that has a couple of options. One being that it takes the uv pieces, scale them uniformly and move them in 0-1 in uv space.
Are there any such function/operator in Houdini?
I was thinking of bumping this thread from Jason in 2004 but its from version 7 Early Access forums so its locked.
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=2954&highlight=layout [sidefx.com]
Was it ever RFE´d?
Houdini Lounge » Website down?
- Mikael_Amion
- 129 posts
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Perhaps we will get some answers after the weekend but it has been down for some time now, dont know for how long.
offtopic: I never understood why people dislike doubleposts, all years I been on forums I never bothered but seenplenty complaints about it. Making everything capitals on the other hand makes it diffucult to read so that I can relate to. You dont have to answers that I´m just thinking loud.
offtopic: I never understood why people dislike doubleposts, all years I been on forums I never bothered but seenplenty complaints about it. Making everything capitals on the other hand makes it diffucult to read so that I can relate to. You dont have to answers that I´m just thinking loud.
Houdini Lounge » Different Houdini Packages
- Mikael_Amion
- 129 posts
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I dont think the particles in Select is that bad though, I did see somewhere mentioned that the ParticleSOP, which is the particles you get in Houdini-Select, was the reason why Houdini got its attention for being so good for doing particle effects to begin with. I might be completelly wrong about this but from watching the video tutorials from buzz (tornado,funnel etc.) you can achieve lots of particle simulations using Select that is comparable to what you can do in Maya.
Houdini Lounge » Legacy Tutorials
- Mikael_Amion
- 129 posts
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altbighead
May be we can put all the free houdini resources and make a torrent out of it .That why we don't need to worry about running out of bandwidth.
Perhaps I/we can make a torrent out of these but I got a feeling there are more .pdf´s out there we can collect before making a torrent. Regarding bandwidth I have 30gigs/month so hopefully its enough to begin with.
Houdini Lounge » Legacy Tutorials
- Mikael_Amion
- 129 posts
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Thanks to SYmek we now have couple of more tutorials to enjoy cheers mate!
http://www.soulvector.com/pages/tutorials/houdini/ [soulvector.com]
If anyone have more tuts they would like to add to that collection feel free to send me a pm and I give account details to upload.
One thing though, I have not heard anything from you guys at SideFX yet but do you approve for us to collaborate on this thing and exchange older tutorials? perhaps you want us to add somewhere that they are not officially supported by the recent version or similar comment.
http://www.soulvector.com/pages/tutorials/houdini/ [soulvector.com]
If anyone have more tuts they would like to add to that collection feel free to send me a pm and I give account details to upload.
One thing though, I have not heard anything from you guys at SideFX yet but do you approve for us to collaborate on this thing and exchange older tutorials? perhaps you want us to add somewhere that they are not officially supported by the recent version or similar comment.
Houdini Lounge » Legacy Tutorials
- Mikael_Amion
- 129 posts
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Hi SYmek, you got a few there. I used to have more as well on CD but they got destroyed by time and careless handling. If you like to you can .zip them and mail me at soulvector@soulvector.com if your mail account can handle that large files or if that doesnt work you can send me a mail and I give you a FTP account so you can upload them manually.
This comes in handy if we should organize them
http://web.archive.org/web/ [web.archive.org] <–search for www.sidefx.com
This comes in handy if we should organize them
http://web.archive.org/web/ [web.archive.org] <–search for www.sidefx.com
Houdini Lounge » Legacy Tutorials
- Mikael_Amion
- 129 posts
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Hey Rafal I downloaded the ones I dont have from you and published them alongside the ones I have and put them up on my website. There is also a couple of tuts from other places and couple of reviews and articles in there that mentiones Houdini in various ways. The 9MB one named “CAMF” is a review of making a game called Roman Race with Houdini, I thought I mention it if anyone is on low bandwidth.
http://www.soulvector.com/pages/tutorials/houdini/ [soulvector.com]
http://www.soulvector.com/pages/tutorials/houdini/ [soulvector.com]
Technical Discussion » Tutorial idea
- Mikael_Amion
- 129 posts
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wavesmack
there is a new dvd from cmivfx about this in june 06
stay tuned
I´m glad to hear that Good News
Houdini Lounge » Worley Noise
- Mikael_Amion
- 129 posts
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JohnBardakos
Ah! ….fiugres cause Fprime is one of the best pieces of software for CG ever created…
j.
if not, its crazy fast!
Houdini Lounge » Language settings for foreign keyboards and font letters?
- Mikael_Amion
- 129 posts
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Hi!
I used to be able to create $ straight into the paramaters but since I beleive version 7 I cant. I can copy and paste it from notepad but not type it directly in Houdini. And I cannot type the swedish letter å ä ö in the FontSOP either and the same goes for other characters. So is there some environment variable I can set in Houdini so I can change to my keyboard-language input?
I use the \ (and ascii code for letter) to get different font characters, however they change from each font type so it would be better to type in my language letter and keeping it consistent.
I used to be able to create $ straight into the paramaters but since I beleive version 7 I cant. I can copy and paste it from notepad but not type it directly in Houdini. And I cannot type the swedish letter å ä ö in the FontSOP either and the same goes for other characters. So is there some environment variable I can set in Houdini so I can change to my keyboard-language input?
I use the \ (and ascii code for letter) to get different font characters, however they change from each font type so it would be better to type in my language letter and keeping it consistent.
Technical Discussion » Bezier CV´s, Weights and Multiplicity.
- Mikael_Amion
- 129 posts
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Antoine, thank you !
Display vertex number really did the trick, I was starring myself blind on point numbers.
Cheers
Display vertex number really did the trick, I was starring myself blind on point numbers.
Cheers
Technical Discussion » Bezier CV´s, Weights and Multiplicity.
- Mikael_Amion
- 129 posts
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So, any thoughts on this? I understand if the question may seem a bit odd since joining curves does the work so why even bother. But in the spirit of understanding Houdini a bit more and how fun it is to get to the bottom of things I´m curious on how Houdini from the FontSop outputs a curve that seems like a combination of degree 2 and 4 while maintaining each curve point number in a Join operation.
Perhaps it is a question for the developers?
Perhaps it is a question for the developers?
Technical Discussion » Bezier CV´s, Weights and Multiplicity.
- Mikael_Amion
- 129 posts
- Offline
I´m trying to figure out how the Font and Bezier Curves works. The Font generates Bezier curves that are most excellent. All smooth curves seems to be made with Order 4 and the straight/linear lines seems to be made of Order 2. So I´m curious on how I replicate the clean point count from Curves. If I create a couple of curves with Order 4 and Order 2 and combine them with first a Merge and then a Join then the Join converts all curves to Order 4 but I end up with more points than generated from the Font. So the Font Sop itself seems to do a better job at combining the various curve types and generating shapes.
My question in this case, is there a better/another option than using Join?
I have been looking in the Help Browser for information on making sharp points on curves. One of the advices is to use point weights for adjusting the CV location, however Extrude do not take CV weights into account for OpenGL display and it does not give predictable renders.
I have included a very simple file that shows various example for building the letter “m” from curves that demonstrates the different results.
Sidenote. One of the conclusion I´ve made thats really cool is that I can make my own font with “symbol letters” to generate fast shapes such as arcs and other architectural shapes. I have not see this anywhere before and I thought to myself that it´s a great time saver for creating custom revolve shapes and extruded forms.
My question in this case, is there a better/another option than using Join?
I have been looking in the Help Browser for information on making sharp points on curves. One of the advices is to use point weights for adjusting the CV location, however Extrude do not take CV weights into account for OpenGL display and it does not give predictable renders.
I have included a very simple file that shows various example for building the letter “m” from curves that demonstrates the different results.
Sidenote. One of the conclusion I´ve made thats really cool is that I can make my own font with “symbol letters” to generate fast shapes such as arcs and other architectural shapes. I have not see this anywhere before and I thought to myself that it´s a great time saver for creating custom revolve shapes and extruded forms.
Technical Discussion » DOPS with a Bound Character +BVH Tutorial
- Mikael_Amion
- 129 posts
- Offline
Hey cornbreadandham thank you for the tutorial. I have not tried it yet but I downloaded the files and the tutorial to my HD and will give it a try as soon as I get some time over.
Houdini Lounge » Join SOP trouble.
- Mikael_Amion
- 129 posts
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Thank you one million times DaJuice that works most excellent.
Simon, the reason I want to join is so that I can paste a nose at zero x which I found not to work at ends.
Now I can continue my Nurbs journey
Simon, the reason I want to join is so that I can paste a nose at zero x which I found not to work at ends.
Now I can continue my Nurbs journey
Houdini Lounge » Join SOP trouble.
- Mikael_Amion
- 129 posts
- Offline
True Simon, I could convert and subdivide it to get a smooth version. The reason for nurbs being that I would like to later on create a otl which I control procedually by adding or removing detail with the refine SOP so although I could convert it in this case I would like to gain the knowledge on how I control the lod per object for later use as well.
The join sop kind of stopped my flow by lowering the detail so it made me curious if i could control the lod somehow. DaJuice and deecue seems to get it and I want a piece of that sweet knowledge
The join sop kind of stopped my flow by lowering the detail so it made me curious if i could control the lod somehow. DaJuice and deecue seems to get it and I want a piece of that sweet knowledge
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