circusmonkey
I get less jitter with reseeding off but of course its no good for filling a volume without it. Could there be a connection between the points reedseeding and rebuilding the surface.
Hi! Sorry I can't test right now, but sounds like maybe you've got your culprit figured out already there? In what way does the whole sim misbehave if you would disable reseeding?
Is it the birthing or killing of particles that is the problem? Is the birthing essential for the surface band, could you set things up so that new particles are not created within the 1 voxel radius of the surface? (maybe create another, offset, surface field that you'd use in the gas seed markers dop within the flip solver?) Have all new particles be birthed with a 0 pscale and have them scale to their real scale in the first couple of frames of their life time, might help?