Hi Edward,
you should have a look at the facet-sop -> cusp polygons.
This will generate normals that are not shared at the corners/edges.
Links to the online help:
http://www.sidefx.com/docs/houdini11.0/nodes/sop/facet [sidefx.com]
http://www.sidefx.com/docs/houdini11.0/nodes/sop/edgecusp [sidefx.com]
http://www.sidefx.com/docs/houdini11.0/model/points [sidefx.com]
Cheers
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Technical Discussion » [Q] Why does box obj appear "rounded" in Houdini?
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- bollili
- 193 posts
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Houdini Lounge » Windows are placed outside the desktop area
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- bollili
- 193 posts
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I've done the obvious and contacted sidefx tech support.
Will report back, when I hear something.
Cheers
Will report back, when I hear something.
Cheers
Houdini Lounge » Windows are placed outside the desktop area
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- bollili
- 193 posts
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Hm. I just deleted my “houdini11.0” folder and re-opened houdini. Same problem…
Sorry, I forgot to give my specs:
Win7 64-bit
Nvidia Quadro NVS 320M, drv: 258.96
H11.0.658 64-Bit (same problem with older builds)
Sorry, I forgot to give my specs:
Win7 64-bit
Nvidia Quadro NVS 320M, drv: 258.96
H11.0.658 64-Bit (same problem with older builds)
Houdini Lounge » Windows are placed outside the desktop area
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- bollili
- 193 posts
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Hi,
since I switched my dual monitor setup, some houdini windows (e.g. the opening dialog or the channel editor) open outside the desktop. Houdini seems to be the only app with this behaviour.
The windows re-appear inside the viewable area when I switch from the new setup (monitors side-by-side) to the old one (monitor 1 above monitor 2) and back again.
Is there a reset-option?
Cheers,
Marc
since I switched my dual monitor setup, some houdini windows (e.g. the opening dialog or the channel editor) open outside the desktop. Houdini seems to be the only app with this behaviour.
The windows re-appear inside the viewable area when I switch from the new setup (monitors side-by-side) to the old one (monitor 1 above monitor 2) and back again.
Is there a reset-option?
Cheers,
Marc
Technical Discussion » Scheimpflug: Simulating a shift lens
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- bollili
- 193 posts
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Technical Discussion » Scheimpflug: Simulating a shift lens
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- bollili
- 193 posts
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I can't do it in the post afterwards, because the model uses parts of the background projected from the camera. But you put me on the track!
I use a wireframe render from wren in cops and composite it over the bg. That's not really realtime, but it's fast enough for previewing…
Thanks mate!
I think will submit an rfe that “apply zoom to bg” and “lock camera to light/view” are not mutually exclusive.
Cheers,
Marc
I use a wireframe render from wren in cops and composite it over the bg. That's not really realtime, but it's fast enough for previewing…
Thanks mate!
I think will submit an rfe that “apply zoom to bg” and “lock camera to light/view” are not mutually exclusive.
Cheers,
Marc
Technical Discussion » Scheimpflug: Simulating a shift lens
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- bollili
- 193 posts
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Sorry, I just realized my description is totally wrong. It seems I don't get my head around this…
Actually, the background DOES transform together with the objects in the scene. I want to turn that off.
In the display options i found the checkbox called “Background -> 3D Viewport -> Apply Zoom to Background”.
When I uncheck it, the background is indeed not transformed. But, the camera looses its selection in the viewport and isn't active anymore.
If I reselect the camera again as the active one, the checkbox will be automatically selected (and the background is transformed again) - dough.
If I lock the camera to the view, this checkbox cannot be unchecked at all.
Cheers,
Marc
Actually, the background DOES transform together with the objects in the scene. I want to turn that off.
In the display options i found the checkbox called “Background -> 3D Viewport -> Apply Zoom to Background”.
When I uncheck it, the background is indeed not transformed. But, the camera looses its selection in the viewport and isn't active anymore.
If I reselect the camera again as the active one, the checkbox will be automatically selected (and the background is transformed again) - dough.
If I lock the camera to the view, this checkbox cannot be unchecked at all.

Cheers,
Marc
Technical Discussion » Scheimpflug: Simulating a shift lens
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- bollili
- 193 posts
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Oh man, I can't believe that I've overlooked this 
Thanks guys!
But one problem remains. The background image does not transform with these camera parameters. I want to add animation to architectural stills that were shot with a shifted lens and it's real pain to align them.
Is there any recommended workflow for this task?
Or just another option that will transform the background image I don't know…
Cheers,
Marc

Thanks guys!
But one problem remains. The background image does not transform with these camera parameters. I want to add animation to architectural stills that were shot with a shifted lens and it's real pain to align them.
Is there any recommended workflow for this task?
Or just another option that will transform the background image I don't know…
Cheers,
Marc
Technical Discussion » Scheimpflug: Simulating a shift lens
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- bollili
- 193 posts
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Hey all,
I want to simulate a shift lens with houdini's camera. This means in a
nutshell I want to manipulate the picture plane separately from
the lens plane.
I thought, I remember from the v4 or v5 days that houdini already
can do that out of the box. But it seems, that I can't find the appropriate
parameters.
I already checked out the docs and the rendering paramters.
No luck so far.
Any hints much appreciated
Cheers,
Marc
I want to simulate a shift lens with houdini's camera. This means in a
nutshell I want to manipulate the picture plane separately from
the lens plane.
I thought, I remember from the v4 or v5 days that houdini already
can do that out of the box. But it seems, that I can't find the appropriate
parameters.

I already checked out the docs and the rendering paramters.
No luck so far.
Any hints much appreciated
Cheers,
Marc
Technical Discussion » u3d-format ?
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- bollili
- 193 posts
- Offline
Forgot to mention that I already know that I can go this route:
houdini->collada->photoshop->u3d
I am asking for an alternative that may give better results.
Cheers
houdini->collada->photoshop->u3d
I am asking for an alternative that may give better results.
Cheers
Technical Discussion » u3d-format ?
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- bollili
- 193 posts
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Hey forum,
is there any recommended (low cost) way to export or convert from houdini to u3d? Thanks in advance.
Cheers,
bollili
is there any recommended (low cost) way to export or convert from houdini to u3d? Thanks in advance.
Cheers,
bollili
Houdini Lounge » Basic operating principle of Houdini
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- bollili
- 193 posts
- Offline
Hi,
for a basic inbtroduction have a look at http://www.3dbuzz.com [3dbuzz.com]
They got their houdini fundamentals free as a series of streaming videos, covering quite a lot of houdini.
Amongst other basic aspects, working with nodes (operators) is explained very well, imho. It's a good start. After that I recommend you to check out their “houdini fastrack”, a course that explains many of houdini's aspects based on a complete short movie project.
And: have a look at the “learning roadmap” by Sesi. You can find it inside the “learning” menu on this website…
Hope that helps.
Cheers,
marc
for a basic inbtroduction have a look at http://www.3dbuzz.com [3dbuzz.com]
They got their houdini fundamentals free as a series of streaming videos, covering quite a lot of houdini.
Amongst other basic aspects, working with nodes (operators) is explained very well, imho. It's a good start. After that I recommend you to check out their “houdini fastrack”, a course that explains many of houdini's aspects based on a complete short movie project.
And: have a look at the “learning roadmap” by Sesi. You can find it inside the “learning” menu on this website…
Hope that helps.
Cheers,
marc
Houdini Indie and Apprentice » How to play an image sequence on camera background
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- bollili
- 193 posts
- Offline
And if the sequence of files is numbered with leading zeros,
be sure to have a look at the padzero()-function.
You can use it inside the backticks.
Cheers
be sure to have a look at the padzero()-function.
You can use it inside the backticks.
Cheers
Technical Discussion » Poser 8 / Pro 2010 to Houdini
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- bollili
- 193 posts
- Offline
Hi,
I wonder if anybody is willing to share some experience how well
you can integrate animated poser characters into houdini, nowadays.
Some time ago I had no luck going with dazStudio to houdini via
fbx or collada. There where so many issues, that required to much
reworking everytime the poser animation was changed..
Since Poser Pro 2010 supports “full collada support”, has anything changed?
Right now, I am using the obj-format. So I have to redo all texturing
and uv-assignement manually. I'd love to hear a conversion path
that's just working without these additional steps.
Cheers,
bollili
I wonder if anybody is willing to share some experience how well
you can integrate animated poser characters into houdini, nowadays.
Some time ago I had no luck going with dazStudio to houdini via
fbx or collada. There where so many issues, that required to much
reworking everytime the poser animation was changed..
Since Poser Pro 2010 supports “full collada support”, has anything changed?
Right now, I am using the obj-format. So I have to redo all texturing
and uv-assignement manually. I'd love to hear a conversion path
that's just working without these additional steps.
Cheers,
bollili
Houdini Lounge » Free Models (.OBJ)
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- bollili
- 193 posts
- Offline
Houdini Lounge » Recommended Laptop graphics cards for use with Houdini
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- bollili
- 193 posts
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I got a HP Compaq 8710p with nvidia Quadro NVS 320 M.
I used H9 to H10 with zero display problems.
(WinXP 32Bit, Linux Ubuntu 64 Bit, Win7 64Bit)
Performance wise it is enough for my needs.
CHeers
I used H9 to H10 with zero display problems.
(WinXP 32Bit, Linux Ubuntu 64 Bit, Win7 64Bit)
Performance wise it is enough for my needs.
CHeers
Technical Discussion » "Daz3D pCharacter2FBX" (Poser->FBX) ?
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- bollili
- 193 posts
- Offline
Hi,
anyone used thise tool succesfully in conjunction with houdini?
It converts Poser figures to fbx.
Link: http://www.daz3d.com/i/3d-models/-/pcharacter2fbx?item=3646&_m=d [daz3d.com]
Cheers,
bollili
anyone used thise tool succesfully in conjunction with houdini?
It converts Poser figures to fbx.
Link: http://www.daz3d.com/i/3d-models/-/pcharacter2fbx?item=3646&_m=d [daz3d.com]
Cheers,
bollili
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