Fur: an easy way

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Hey people,

Just seen this on CGtalk.

It make me envious of what other apps have achieved, even from programs like Blender.

With the current default tools in Houdini it allows a lot of good controls, but its missing only a few essential controls. (like curl)

But just wanted to know what you guys thought of this.

http://www.youtube.com/watch?v=u0DBirlPfjQ [youtube.com]


cheers
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I love the technique, feels natural as any other 3d modeling task. Definetly want that in houdini.I've been thinking about trying something like this for a while actually within houdini.
I'm sure this would be possible one way or another.
So are you gonna build a digital asset for this Frenzy?
JR Gauthier
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Wow, yes, that looks great, and so obvious! Why haven't we been modelling hair like this since…from the beginning.
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the flowfield SOP might help here….
Michael Goldfarb | www.odforce.net
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arctor
the flowfield SOP might help here….

Am I missing something here?
Cg Supervisor | Effects Supervisor | Expert Technical Artist at Infinity Ward
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arctor
the flowfield SOP might help here….


So what ? Create vector field from polygons to drive guide hairs ? And how you will specify directions of this vector field, some tips to share ?
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Haven't got Houdini running now but how about converting to NURBS and then you have u and v you could extract as guide curves?
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