Slicing up mesh equally without reducing primitive count
3995 10 1- axalon
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Hi everyone,
I have a high resolution mesh that I'd like to cut up into smaller pieces while retaining the shape of the mesh.
So take a mesh like this:
Cut it into pieces roughly the size of the highlighted:
To achieve an effect like this:
I feel like I would use the group node here but I'm not sure how exactly to go about it?
Maybe use a lattice of some sort to slice it up?
I have a high resolution mesh that I'd like to cut up into smaller pieces while retaining the shape of the mesh.
So take a mesh like this:
Cut it into pieces roughly the size of the highlighted:
To achieve an effect like this:
I feel like I would use the group node here but I'm not sure how exactly to go about it?
Maybe use a lattice of some sort to slice it up?
- axalon
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- circusmonkey
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- goldfarb
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- axalon
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- axalon
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- axalon
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It might actually be easier if I use Maya's Mesh > Extract to do the cutting up, the process is a lot more straight forward and I can export as an OBJ with groups
Since I'm so new to Houdini I'm wondering if it would be easier to animate the pieces separating in Cinema 4D and bringing that into Houdini for particle fx and lighting or to do it all in Houdini.
For instance I want the pieces to move out slightly along their normal, lock into place, then rotate open.
You can definitely do this in Houdini but how would you gather the pieces together so that their rotation can be modified with an effector?
Since I'm so new to Houdini I'm wondering if it would be easier to animate the pieces separating in Cinema 4D and bringing that into Houdini for particle fx and lighting or to do it all in Houdini.
For instance I want the pieces to move out slightly along their normal, lock into place, then rotate open.
You can definitely do this in Houdini but how would you gather the pieces together so that their rotation can be modified with an effector?
- circusmonkey
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Voronoi fracture, of course! Thank you!
What would be the best way to move the individual pieces?
Your going to have to dig around and do exploration on that , I am sure there's something exposed via the cluster point or fracture centroid , try and manipulate one single piece first.
Kind regards
Rob
Gone fishing
- matthias_k
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- matthias_k
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- axalon
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