Houdini Engine for Unreal - Version 2

   128369   188   47
User Avatar
Member
255 posts
Joined: Sept. 2012
Offline
I found a way, using the end tab group and be sure i delete and reimport totally the HDA not to screw the unreal interface
Edited by vinyvince - April 13, 2022 08:59:56
Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
User Avatar
Member
255 posts
Joined: Sept. 2012
Offline
Is there any way, unreal tag to force unreal to have all folders collapsed by default?
When i try the prebuilt tag with group, that has no effect in Unreal

Cheers
Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
User Avatar
Member
1 posts
Joined: Nov. 2019
Offline
Hello! When will the plugin version for UE5.02 be released and will it be released at all? Houdini 19.0.383
User Avatar
Staff
534 posts
Joined: Sept. 2016
Offline
Hi,

Third-digit versions of unreal don't matter for plugin compatibility, so the UE5.0 plugin available in the current production build (H19.0.622) is compatible with 5.0.2.
User Avatar
Member
3 posts
Joined: Sept. 2021
Offline
TRex92
Does anyone know how to set the autobake property on a houdini asset component to be on by default in unreal. I tried setting i@unreal_uproperty_autobake = 1; I also tried just using i@AutoBake and i@Auto_Bake to 1, but that doesn't seem to work either.

For anyone else that is interested I found the solution is:

To set Autobake on by default:
i@unreal_uproperty_bBakeAfterNextCook = 1;

To set replace previous bake on by default:
i@unreal_uproperty_bReplacePreviousBake = 1;

Will the docs be getting an update to include some of these names for parameters on the Houdini asset?

Great tip, thank you @TRex92
User Avatar
Member
3 posts
Joined: Sept. 2021
Offline
vinyvince
Is there any way, unreal tag to force unreal to have all folders collapsed by default?
When i try the prebuilt tag with group, that has no effect in Unreal

Cheers

Any news on this one? Would be nice to find a way to clean the HDA interface in UE, 95% of the options/buttons don't need to be exposed.
User Avatar
Member
5 posts
Joined: Nov. 2017
Offline
Hello,

I've got an issue using curve in "Editable Nodes" of my HDA.
I use a curve SOP (and not Curve2.0).
And I can't see or Edit the curve in Unreal 5.0.

I use Houdini Core 19.5.303 and Unreal 5.0.3

Cheers,
Mathieu
User Avatar
Member
12 posts
Joined: Oct. 2019
Offline
Please do any kind of way to do landscape splines. Or does anyone know you can convert unreal spline components to landscape splines? Thanks
Best regards,
Faxcorp
User Avatar
Member
7 posts
Joined: Feb. 2009
Offline
Are Field, and Multi Selection Menus still not supported for Houdini Engine?

Currently, I can use menu Scripts to generate menu items for these menus dynamically. Now I'd just like to use these types of menus with Houdini Engine.
Edited by nbjsargent - Feb. 9, 2023 10:57:40
  • Quick Links