I am trying to get/set exposed parameter values on a HoudiniAssetActor with python. So far, I tried actor.get_editor_property("my_parm") on the actor and its HoudiniAssetComponent, but without success.
Is it generally possible to do this with python and I am just not getting the parameter's name right?
Or is this only possible via C++?
If not possible via python as of now, are there plans for access to exposed parms via python in a future release?
Cheers for your answers!
Get/Set exposed HDA parameters with python in Unreal
1269 5 0-
- mobel
- Member
- 8 posts
- Joined: Oct. 2013
- Offline
-
- dpernuit
- Staff
- 506 posts
- Joined: Sept. 2016
- Offline
-
- johnLIC
- Member
- 43 posts
- Joined: May 2013
- Offline
-
- dpernuit
- Staff
- 506 posts
- Joined: Sept. 2016
- Offline
-
- johnLIC
- Member
- 43 posts
- Joined: May 2013
- Offline
-
- johnLIC
- Member
- 43 posts
- Joined: May 2013
- Offline
-
- Quick Links