I am trying to get/set exposed parameter values on a HoudiniAssetActor with python. So far, I tried actor.get_editor_property("my_parm") on the actor and its HoudiniAssetComponent, but without success.
Is it generally possible to do this with python and I am just not getting the parameter's name right?
Or is this only possible via C++?
If not possible via python as of now, are there plans for access to exposed parms via python in a future release?
Cheers for your answers!
Get/Set exposed HDA parameters with python in Unreal
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Tokodboy
Any updates?
I can't get/set parameters from HoudiniAssetActor.
I found that Houdini_AssetActor has a get_editor_property function but it not working.
Please refer to this doc: https://www.sidefx.com/docs/houdini/unreal/apihda.html [www.sidefx.com]
You have to use the Wrapper class instead of Houdini Asset directly.
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